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Contents:
Mini-game development competition The goal of this competition is to promote the creation
of new games for the MSX computer system, because nowadays the MSX scene
is focused on MSX2 and higher computers, and the MSX1, the first generation,
has been completly forgotten. Format of the mini-games Which is the most popular MSX1 media format? The answer
is easy: game cartridges. So, the games for this competition should
be in ROM format, and perhaps, one day, we could produce some new cartridges
with them. Or, at least, use them with those FlashROM carts. Inscription process Just send an e-mail including the name of all people
involved in the project, the name of the team if it exists, a name for
the project (it can be different of the game title) and a contact e-mail
address. It's optional to include a web page with more info about the
project or its progress. It's also suggested to include a brief description
of the game or, at least, the game genre (arcade, RPG, shootem'up, sports,
simulation, etc.). Competition rules All competitors should follow these rules: 1.-All games should be original games never published before. Do not send hacked versions of previously published games, please. Any suspicious game will be disqualified. Clones and remakes are accepted, though original games will be prefered. 2.-The games should be full featured final versions. Do not send beta- versions or include things "to be implemented in future versions". We just want the final product. 3.-All games should be MSX compatible. This means that they should work perfectly in any MSX configuration: from MSX to Turbo-R. They will be tested and any non fully compatible game will be highly penalized in its score. The minumum configuration is the one descripted previously: MSX, 16 KB RAM, 16 KB VRAM, PSG sound only, no disk drive. Other features, like SCC/FM-PAC sound are neither suggested nor accepted. 4.-Games can be submited and published before the end of the contest. Test versions are allowed, of course, but they should indicate clearly its alpha or beta state. Please do not spread unconcluded games by your own: all the games should be distributed from this site. In addition, all contestants accept that all games are freeware. No money for MSX games! 5.-Every project should be send to the organization before 31st July 2004. It has to include the game in ROM format, a document in english with the full instructions and it is optional to include a game cover and cartridge sticker. And that's all, folks! Join now and start coding. Prize is increasing!
This time, to avoid some of the problems of MSXdev'03,
the organization of MSXdev'04 has decided to select only one judge:
Néstor Soriano, a.k.a. Konami Man. His reputation in the MSX
community is excellent and he is one of the best MSX programmers around.
He will do his best to evaluate all the participating games. His decision
will determine the results of MSXdev'04. |
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#1:
SINK KING: Un juego que siendo simple, es rápido y adictivo.
Y además, de impecable factura técnica. Confirmed
projects (16) Eduardo
Robsy Petrus, Karoshi Corp. (Spain) - donates 50 euros if there are
less than 25 valid entries. If there are 25 or more valid entries [Néstor
decides], a Panasonic FS-A1 GT Turbo-R japanese computer. |
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