Previous Contests / MSXdev '04

 

 

 Brief Information


This is some relevant data about the contest edition:

  • Winner: Sink King (Guzuta Raster Leisure)
  • 16 games released!.
  • This edition obtained the appreciation of the MSX community and became a reference to all MSX users.
  • The contest rules were extremely restrictive. Games are all 8KB long!.

Contents:

 

 Game entries - 16 games

 
 

Sink King (Winner)

Team:
Author:
Game genre:
Arcade
Format:
MSX 8 KB ROM
Year:
2004
Downloads:

 

 
 

Kralizec 8K Tetris

Team:
Authors:
Programmer: Ramones
Graphics and design: Sutchan
Game genre:
Tetris (original game by A.Pazhitnov and V.Gerasimov)
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Kralizec Battle Tetris

Team:
Authors:
Programmer: Ramones
Graphics and design: Sutchan
Game genre:
Tetris (original game by A.Pazhitnov and V.Gerasimov)
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Eat Blue! 2004

Team:
Author:
Game genre:
Puzzle
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Seleniak

Team:
Author:
Game genre:
Shoot 'em up
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Stratos

Team:
Authors:
GFX: Martiax - Rmortis · Code: WYZ
Music: KNM - WYZ· Stages: Beyker - SapphiRe
Support: Karnevi
Game genre:
Arcade / Maze
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Soukoban Poket Edition

Team:
Authors:
Code: Eduardo Robsy
Additional design: Jon Cortázar
Game genre:
Intelligence
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

T-Virus

Author:
Game genre:
Shoot 'em up
Format:
MSX 8 KB ROM
Year:
2004
Downloads:

 

 
 

Computer Wars

Team:
Crappysoft
Author:
Game genre:
Strategy
Format:
MSX 8 KB ROM
Year:
2004
Downloads:

 

 
 

Duck Hunt

Team:
Authors:
Game genre:
Light gun hunting
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Picture Puzzle

Team:
Authors:
Code: Eduardo Robsy
Graphics and music: Jon Cortázar
Game genre:
Logical Puzzle
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Gniffel

Author:
Game genre:
Dice game
Format:
MSX 8 KB ROM
Year:
2004
Downloads:

 

 
 

Factory Infection

Team:
Authors:
Code and SFX: Eduardo Robsy
Concept, gfx and music: Jon Cortázar
Testing: Salvador Perugorría
Game genre:
Arcade
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Chocobo Racing

Team:
Author:
Code: Sosuke
Game genre:
Sports
Format:
MSX 8 KB ROM
Year:
2004
Downloads:

 

 
 

Mr. Chef & the Sausages

Team:
Author:
MSX Kun
Greetings: Saeba (ASM), Robsy (scroll)
Game genre:
Hand Held
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 
 

Snail Maze (demo entry)

Team:
Authors:
Game genre:
Maze
Format:
MSX 8 KB ROM
Year:
2004
Downloads:
 

 Rules

Mini-game development competition

The goal of this competition is to promote the creation of new games for the MSX computer system, because nowadays the MSX scene is focused on MSX2 and higher computers, and the MSX1, the first generation, has been completly forgotten.
This is a new chance to join efforts and produce a new generation of games for the original MSX. Please keep in mind that the most popular MSX games were developed for the MSX1 computers: Nemesis saga. It is obvious that it is easier to code for the MSX2 computer, because its graphic capabilities are comparatively awesome. Would you accept the challenge of creating mini-games?

Format of the mini-games

Which is the most popular MSX1 media format? The answer is easy: game cartridges. So, the games for this competition should be in ROM format, and perhaps, one day, we could produce some new cartridges with them. Or, at least, use them with those FlashROM carts.
To make the things more interesting, all the games should be 8 KB sized ROMs and they should work on the lowest MSX configuration: first generation MSX, with 16 KB of RAM, 16 KB of VRAM, and PSG sound only. If you think that these requirements are tough, please consider that all the initial MSX games were like this: Konami's first games were all 8 KB ROMs, as well as HAL Laboraty's productions and some NAMCOT and ASCII games.

Inscription process

Just send an e-mail including the name of all people involved in the project, the name of the team if it exists, a name for the project (it can be different of the game title) and a contact e-mail address. It's optional to include a web page with more info about the project or its progress. It's also suggested to include a brief description of the game or, at least, the game genre (arcade, RPG, shootem'up, sports, simulation, etc.).
It is possible to participate with different projects, but every project should be registered separately.

Competition rules

All competitors should follow these rules:

1.-All games should be original games never published before. Do not send hacked versions of previously published games, please. Any suspicious game will be disqualified. Clones and remakes are accepted, though original games will be prefered.

2.-The games should be full featured final versions. Do not send beta- versions or include things "to be implemented in future versions". We just want the final product.

3.-All games should be MSX compatible. This means that they should work perfectly in any MSX configuration: from MSX to Turbo-R. They will be tested and any non fully compatible game will be highly penalized in its score. The minumum configuration is the one descripted previously: MSX, 16 KB RAM, 16 KB VRAM, PSG sound only, no disk drive. Other features, like SCC/FM-PAC sound are neither suggested nor accepted.

4.-Games can be submited and published before the end of the contest. Test versions are allowed, of course, but they should indicate clearly its alpha or beta state. Please do not spread unconcluded games by your own: all the games should be distributed from this site. In addition, all contestants accept that all games are freeware. No money for MSX games!

5.-Every project should be send to the organization before 31st July 2004. It has to include the game in ROM format, a document in english with the full instructions and it is optional to include a game cover and cartridge sticker.

And that's all, folks! Join now and start coding. Prize is increasing!


Jury and prizes

This time, to avoid some of the problems of MSXdev'03, the organization of MSXdev'04 has decided to select only one judge: Néstor Soriano, a.k.a. Konami Man. His reputation in the MSX community is excellent and he is one of the best MSX programmers around. He will do his best to evaluate all the participating games. His decision will determine the results of MSXdev'04.
The prize list is open: you can donate what you want, just to make the compo more interesting. Solidarize with MSX programmers! Learn more about the sponsorship system.
Please check out the status page to know how many projects are currently in development and the full list of prizes donated to the MSXdev'04 competition.

 

 Misc data


Judge's comments -spanish- (by the only jury Nestor Soriano)

#1: SINK KING: Un juego que siendo simple, es rápido y adictivo. Y además, de impecable factura técnica.
#2: KRALIZEC BATTLE TETRIS + KRALIZEC 8K TETRIS: Un clásico de toda la vida, revivido con maestría. Recomendable especialmente la versión de dos jugadores.
#3: EAT BLUE! 2004: Otro entretenido juego que puede llegar a engancharte fácilmente si no te andas con cuidado. ¡Qué rabia cuando te quedas sin energía a un paso de la salida!
#4: SELENIAK: Aquí tenemos otro juego técnicamente impecable; sonoro aplauso para la música de la presentación. Cuidado con los marcianos borrachos que van haciendo eses...
#5: STRATOS: Este juego parece fácil, pero el coger determinados objetos sin que se te venga encima una avalancha de piedras tiene su intríngulis. Muy entretenido.
#6: SOUKOBAN POCKET EDITION: Otro clásico correctamente conversionado que puede proporcionar entretenimiento para un buen rato. ¿Quién ha puesto ahí esa pared?
#7: T-VIRUS: ?Los enemigos que no matas restan energía? Interesante mezcla de matamarcianos y Arkanoid.
#8: COMPUTER WARS: Aquí tenemos algo muy original con sabor a juego de cinta de los primeros 80. Sólo le faltan opciones como "Iniciar revival" o "Organizar Ru".
#9: DUCK HUNT: Perfecto para rescatar la pistola que tenías cogiendo polvo en el armario. Divertido, pero lástima que se hace un poco repetitivo.
#10: PICTURE PUZZLE: Juego ideal para mentes matemáticas. Al resto de la humanidad puede llegar a costarnos un poco cogerle el truco; aún así, la idea es buena.
#11: GNIFFEL: Muy curioso, se parece a aquellos juegos que se incluían con las revistas de hace un par de décadas. Apropiado para los viciosillos de los juegos de azar. Go for the PUNKTE!
#12: FACTORY INFECTION: Lo mejor de este juego es la idea y los gráficos, es un juego bastante simpático. Lástima que al haber sólo una pantalla, cansa un poco pronto.
#13: CHOCOBO RACING: Hum... un juego un poco... raro. Apropiado para nostálgicos del Decathlon y otros machaca-teclados, aunque se pasa un poco de simple.
#14: MR. CHEF & THE SAUSAGES: Un juego aún más raro, aunque la idea de imitar una LCD es original. Le falta poder coger el monitor con las dos manos y pulsar los botones de la pantalla con los dedos.

Confirmed projects (16)

If you are one of the MSXdev'03 sponsors and you want to retire your donation, please contact here. If not, the donation will be included in the MSXdev'04 prize list.

Eduardo Robsy Petrus, Karoshi Corp. (Spain) - donates 50 euros if there are less than 25 valid entries. If there are 25 or more valid entries [Néstor decides], a Panasonic FS-A1 GT Turbo-R japanese computer.
Ricardo Bittencourt (Brazil) - donates kit-ricbit, a CD containing all his original software for MSX (including source), plus it has all his development environment, compilers, assembler, and such, and lots, lots of documentation including electronic schematics.
Juan Alberto ThulsaDoom Milán Figueredo (Spain) - donates an external RAM mapper of 1024 KB.
David Fernández, Imanok (Spain) - donates Cat'n'Mouse original MSX2 game.
Antonio Cano-Caballero Pérez makinavaja (Spain) - donates 10 euros.
Juan Luis MsxKun, Paxanga Soft (Spain) - donates two copies of MSX HotNumbers original MSX2 game.
Manuel Dopico, Moai-Tech (Spain) - donates FM-Sesion music disk and a copy of Moai-Tech fanzine.
Manuel Pazos (Spain) - donates Sonyc for MSX2+/Turbo-R.
Armando Pérez Abad (Spain) - donates KPI-Ball for MSX2.
Alejandro Corral Granados (Spain) - donates a GunStick light gun for MSX.
Hans Otten (Netherlands) - donates MSX-info pages on CD-ROM with lots of useful info.
Angel Carmona, Desgalitxat Club (Spain) - donates a MSX Collection Covers DVD and a T-shirt with an MSX image.
Calamar Group (Spain) - donates RGB SCART cable for Sony/MSX2+/Turbo-R.
Philip Pera, MSX Games Box (Belgium) - donates a T-shirt with special MSX artwork.
The Call MSX Staff (Spain) - donates two copies of Call MSX #2 magazine.
Julio Gracia París mesiasmsx, Moai-Tech (Spain) - donates Chaos Angels MSX2 original game by ASCII.
Arnau Castellví NapalMSX, Zona Neutra (Spain) - donates 40 euros.
MSX is a registered trademark of the MSX Association of Japan.
© 2003-2004, Eduardo A. Robsy Petrus

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