|
WINNER!> |
01
Monster Hunter: 77 points
02 Malaika: 71 points
03 Sudoku: 66 points
03 Traffic Jam: 66 points
05 RNFF: 61 points
06 Skate Air: 60 points
07 Los Jardines de Zee Wang Zu: 58 points
08 Pointless Shooting: 57 points
09 Word Invaders: 55 points
10 Operation Wolf: 54 points
11 Daedalian Opus: 53 points
11 Penguin Café: 53 points
13 I.N.E.R.T.I.A.: 51 points
14 BeeZ: 50 points
15 Mecha taisen: 49 points
16 Beepertron: 46 points
17 Grid Wars: 44 points
18 Pointless Platform: 38 points
19 Night City: 36 points |
|
| Each
game joining the contest, obtains a (+1) point just for participate.
The other 99 points are given by the jury: 18 points for GFX,
18 points for Music and SFX, 18 points for Gameplay, 18 points
for the Originality, and 18 for the Polish of the game. They
can rate the game add-ons (those options that enhanced the
game over the minimal config required) up to 9 points. So
18+18+18+18+18+9+1=100 points maximum per entry. |
| GAME
INFO/ JURY COMMENTS / GAME DOWNLOADS |
|
01
- MONSTER HUNTER ( Nerlaska Studio ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
RPG
with turn based fighting system |
| Format/Size: |
|
128KB
Konami SCC |
|
Game
Total Score: 77 / 100
Bonus
points: 3 (+1)
|
|
Jury
Comments
GFX:
· Cool graphics all over of the place, varied and
original!
· Some great graphics. Minor graphic bugs in some
map tiles.
· Cool characters and enemies, backgrounds a bit
repetetive.
SFX:
· Really nice! SCC support as well.
· Superb and original PSG music. Suspiciously similar
sound effects to Witch’s Revenge or Hinotori.
· Good music.
Gameplay:
· Really really well done, a good RPG as we haven't
seen in years.
· Long enough. Good controls. A bit monotonous after
getting all the inventory. Long and fun game as a whole,
excellent and original design of the map.
· I liked it, but random battles are always annoying
to me.
Originality:
· What's the real story line? It's probably an original
story but it's a typical RPG.
· Excellent design of the map and mazes.
· RPG style but with a twist, very extensive game.
Polish:
· All perfect. Nice covers, super comprehensive manual,
screenshots, continue option...
· Ambitious presentation package. Enough variety
of enemies. Complicated saving interface. Relevant bug in
some bosses as Minotaur or Cyclops (they do not actually
roll the dices). No alternatives after finishing the game.
Inaccurate localisation into English and too many present
bugs in the submitted version.
· Very cool manual
General:
· I am far from being a fan of RPG games but must
say Nerlaska did a great job! I loved playing Monster Hunter,
and might play it and play over again!
· The final version could be among the best 10 MSX
1 games ever.
· I managed to get stuck on my first attempt on the
way to Saul's house (screenshot) and could not move anymore...
very annoying bug! |
| 02
- MALAIKA PREHISTORIC QUEST ( Karoshi Corporation ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 71 / 100
Bonus
points: 4 (+1)
|
|
Jury
Comments
GFX:
· Just way cool, plenty variation, attention to details.
6 main stages make Malaika really enjoyable.
· Original graphics. The backgrounds may be too flat.
· Attractive opening/map, smooth scroll, very nice.
SFX:
· Nice accompanying music but can get a bit boring
through each world.
· Original music but not many songs.
· Funny music.
Gameplay:
· Almost perfect.
· Long enough. A pure old style platform. Curve of
difficulty is present in game. Includes bosses at the end.
But collecting gems does not have an actual effect in the
gameplay and there is no ability to run for Malaika... the
collision as regards gems is probably too low. Interesting
design of levels, ambitiously designed to be a long game.
· Good basic Super Mario Brothers (although that
I couldn't jump on the cannons surprised me, should have
read the manual better).
Originality:
· We all know this type of games... collect coins,
make your way through ennemies, grab options and find the
exit and defeat the boss.
· It sometimes looks too similar to Mario Bros.
· Well, what can one say.
Polish:
· All superb! Not perfect because of the TXT file
for instructions (but appreciated the nice storyline and
description of options and ennemies)
· Potentially very good if enhanced. Uninteresting
ending.
· Pretty nicely polished. Good simple choices (palette
changes, etc)
General:
· A very enjoyable game like we want to see more
often. Sleepless nights guaranteed.
· Ambitious and with potential.
· Certainly one of the best entries! |
| 03
- SUDOKU ( dvik / joyrex ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 66 / 100
Bonus
points: 1 (+1)
|
|
Jury
Comments
GFX:
· It's a Sudoku game so what to expect more than
Sudoko grids? There's some flickering on the intro screen.
· Average graphics.
· Perfectly done for this type of game.
SFX:
· Neat but better turn it off to concentrate on playing
the game.
· There could have been more songs.
· Really good music!
Gameplay:
· Play it with a keyboard. I was totally dazzled
with a joystick! Otherwise, extremelly smooth and easy controls.
· Anybody could play this game. Nothing in the game
apart from sudoku.
Originality:
· It's a sudoku game, not a new idea - but the first
game in this genre on MSX.
· A sudoku game.
· Sudoku!
Polish:
· Instructions and label are top class. In game 'c'
key is useful.
· Good adaptation as a videogame.
· Sudoku!
General:
· It's a good game - you would have bought it in
stores... now when used to play on paper it's difficult
to play it on a PC game. The 15-minute benchmark? What 15
minutes? You need HOURS to solve the puzzles!
· If you like sudoku, this is your MSX game.
· As with Traffic Jam, these small games can be translated
perfectly to the MSX1 by good coders/designers/... |
| 03
- TRAFFIC JAM ( Imanok ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 66 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Simply clean.
· There are not many graphic themes.
· Within the restrictions of the game, very nice
graphics!
SFX:
· Nice music but somewhat repetitive from level to
level.
· Not many songs there.
· I enjoyed the tune quite a bit.
Gameplay:
· Runs very smoothly, thinking needed, a game that
suits all. A pity that texts are repetitive from week to
week.
· Everybody can play this game and have fun. It may
become monotonous and require a rest after some time.
· It's difficult to screw up the nice puzzles :)
Traffic Jam is a good game concept. The cursor control could
have been more direct and I would have enjoyed that. For
example, if the cursor is over a car, and I press right,
I want to go to the next car to the right, not to some empty
space in between. That would have made the game play faster.
Originality:
· An old concept seen elsewhere but nicely adapted
to the MSX.
· Very original concept in a videogame.
· Effort has gone into the character.
Polish:
· Very cool label, nice TXT instructions, nice in-game
texts and character-lady.
· The technical aspect looks fine.
· Good, a password save method! And a nice cover
picture too.
General:
· An entertaining game without glitches. The 15-minutes
benchmark would have been 'I keep on playing all night'!.
On the minus side, no much add-ons and playing it too much
can cause serious headaches.
· Fun game, excellent balance of difficulty and universal
enough to be played by anyone. Classic puzzle in a fancy
way for the MSX.
· Well polished adaption of a great puzzle game,
with some new features. |
| 05
- RNFF - RUNNING NAKED IN A FIELD OF FLOWERS ( Infinite
) |
|
|
|
Game
Info/Downloads/Related links
| Authors: |
|
Code:
Edwin
GFX, Music, Story & Direction: Wolf_ |
|
Game
Total Score: 61 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Colourful!
· Graphics could have been improved.
· Funny!
SFX:
· It swings!
· Not many songs.
· Pretty cool actually.
Gameplay:
· Those pills are helpful, mushrooms didn't work
well on me. Sometimes a bit difficult to jump over the ennemy...
and stairs are walls, you must always walk them up!
· Very good and original design of the levels.
· Okay idea, but ladder detection should be more
forgiving!
Originality:
· LOL, it's unique in its genre.
· Weird story and nice implementation of it in the
game!
· Don't think it has been done before like this...
Polish:
· Everything is there and a nice intro storyline
to warm you up.
· Not enough testing (it is impossible to advance
from the level 12 onwards: the main character dies automatically
after starting the level-). What came after this? This game
could have had a higher rating!
· Very funny intro.
Global:
· A total MSX madness experience. The storyline makes
it all! A pity the gameplay is not all that fantastic but
if you're looking for a special experience, RNFF now!
· This game is naked, but it needs some dressing!
· Great to turn the forum inside joke into a game
like that! :) |
| 06
- SKATE AIR ( Yermani Soft ) |
|
|
|
Game
Info/Downloads/Related links
| Format/Size: |
|
128KB
MegaROM |
|
Game
Total Score: 60 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Horizontal scroll is OK but the colours used in
the graphics are really hard to see or look at! Concerns
about sprites taken from another existing MSX game.
· Raw graphics in general.
· Very nicely done.
SFX:
· It's good but a bit repetitive all over.
· Few songs. Original retro method to create the
tunes.
· Cool music, very C64 like.
Gameplay:
· Skate as fast as you can, grab the flags and avoid
your enemies...
· Items and their functions make sense.
· Entertaining game, I really played it for quite
a while.
Originality:
· Seen elsewhere.
· Original and fun concept.
· I don't recognize it, but maybe?
Polish:
· Label and 2 language PDF manual. Instructions in
scrolling mode on intro screen.
· Good feeling of speed. Passing a level depends
too much on how lucky you are due to which items are spawned
(if they are).
· Good fades, nice little things.
General:
· Would the graphics and visuals and the gameplay
been better or with at least a personnal touch, I would
have liked this game more. After 15 minutes, I just could
not watch the screen anymore.
· Original racing game.
· I really missed a means to save (passwords/saves)! |
| 07
- LOS JARDINES DE ZEE WANG ZU ( Jos'B ) |
|
|
|
Game
Info/Downloads/Related links
| Author: |
|
Jose
Javier Franco Benitez (Jos'b) |
| Game
genre: |
|
Hability
game |
|
Game
Total Score: 58 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Everything looks nice, no big fantasies but nice
to see that graphics change the further you get on into
the game.
· The graphics fit ok into the game.
· Pretty bland; overlayed sprites or something similar
might have spices up the head, at least.
SFX:
· Just lovin' it. The music keeps increasing your
adrenaline even if a bit repetitive... nice end of game
music as well.
· Stylish music but just a few songs.
· Good music.
Gameplay:
· The snakes moves fast but is not always immediately
obeys when you ask him to change directions. Ouch, those
walls hurt!
· Simple and effective. No alternatives to the main
game. Controls are hard.
· Fast, responsive ...
Originality:
· Well, it's a Snake clone! A good one for sure.
· A story in a snake game!... Not really original
as a concept.
· ...but it is just snake! (and unfortunately not
Solid Snake)
Polish:
· Excellent state-of-the-art story line. Good label.
Minus: No scoring, no in-game texts... not a big lack but
would have been a nice add-on!
· Simple and effective.
· Cool first impressions, after that the game is
not so impressive
General:
· A really cool screen-1 game with excellent music.
A pity key responsiveness is not the best. To my opinion
one of the greatest Snake clones ever made on MSX. The 15
minutes benchmark? What benchmark? I'm already addict!
· A new addictive MSX game.
· After the good opening I was a bit disappointed. |
| 08
- POINTLESS SHOOTING ( The New Image ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Pointless
Shooter |
|
Game
Total Score: 57 / 100
Bonus
points: 1 (+1)
|
|
Jury
Comments
GFX:
· The most beautiful is the intro screen.
· Good graphics.
· Okay.
SFX:
· Nice ambiance music.
· Nice music.
· Funny music, seems familiar.
Gameplay:
· Shoot shoot shoot, avoid dots (some will give points
though) that become increasingly in numbers from level to
level. Nice thing is you never die.
· This game is the proof of how a game based on a
simple code and minimal technical resources can be absolutely
fun and addictive because of a wonderful idea in the game
design stage. The use of the game is likely to be limited
to a few games unless there are two players challenging.
· Avoiding bullets is okay, but you have to fire
all the time :(
Originality:
· Shootem up, shoot'em down - no! Miss them all and
score a lot!
· Superb concept! Amazingly original. Such a concept
could be pioneer!
· Pointless!
Polish:
· Everything required. Nice intro screen and label.
· This game could have been much better if enhanced!
Eg, two players, obstacles, levels of difficulty... more
additions to the thin basis of pure fun.
· I like the appearing space invaders a lot.
General:
· The best of the 2 MSXdev'06 pointless games. There's
some fun to it, especially the ability to lose points. Score
your points in the early stages. After level 20, your points
will simply drop!. Since you never die, expect endeless
hours of play!
· One of the most original games ever. |
| 09
- WORD INVADERS ( SapphiRe Soft ) |
|
|
|
Game
Info/Downloads/Related links
| Credits: |
|
SapphiRe:
code · Makinavaja: music & testting
WYZ: music and sfx code |
| Game
genre: |
|
Keyboard
killer |
|
Game
Total Score: 55 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Like the manual said, an ASCII based game. Nothing
much to expect on the graphics side.
· The lack of graphics and variations in the music
could make the game too dry after several games.
· Minimal, but fits the game. Maybe some more intricate
starfields?
SFX:
· Music is good.
· Not many songs.
· Okay, but not shocking.
Gameplay:
· Simple and fun. Btw, good game to learn typing
without looking at the keyboard.
· Potentially open to not classic gamers. We miss
two players or more variations in game apart from the speed.
It gets rather hard too early.
· Funny idea to improve typing.
Originality:
· No need to invent big concepts. This is the perfect
example of originality.
· Original game, nice concept, original design. MSX
words everywhere!
· Pretty original, if only the typing system seems
a bit alike tempo typen, but nice word choice.
Polish:
· Different types of word sets can be chosen (even
a hidden one acc. manual), good instruction file and good
label.
· It may become a bit repetitive after a while.
· To the point.
General:
· A simple concept that works out nicely. No bugs,
I wouldn't play Word Invaders every day but I loved playing
it and enjoyed somehow the lack of sophistication. A 'Keep
It Simple Stupid' game!
· Imposible to get iy wrong wit dis!
· Nice idea, but could have used some extra polish,
now it is just the minimal game thing. |
| 10
- OPERATION WOLF ( Toybox ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
2D
horizontal shooter |
| Xtra
feat.: |
|
FM
Music (if OPL is detected) |
|
Game
Total Score: 54 / 100
Bonus
points: 3 (+1)
|
|
Jury
Comments
GFX:
· Enemies display blinky - not 100% smoothly.
· Graphics are very simple.
· Nice reworking, the cursor works nicely.
SFX:
· Nice SFX overall - fits well the game.
· Good use of PSG. Small soundtrack.
· Alert is too intrusive, annoying and blocks music
in psg mode. Slightly better using OPLL. The OPLL music
enhances the game, but not too much.
Gameplay:
· Difficult game, especially when playing with a
keyboard. Joystick support is slightly better. Gunstick
or mouse would have been even better. However, the action
is there and keeps you running!
· Smooth controls, but very hard difficulty with
no alternatives to learn or rest.
· If you like this sort of game it is indeed quite
funny.
Originality:
· It is a good port - nothing really new but good
conversion overall.
· It belongs to a genre with not so many games for
the MSX. It does not seem to implement many exclusive and
original additions to the original game.
· Well, yes, it's Operation Wolf, what do you expect?
Polish:
· Beautiful label, basic TXT file, nice mission texts.
· It looks solid as regards code. It recreates well
what could have been an original conversion of the game
for the MSX.
· No save, continue? Cool cover, but no manual, that
would have been nice.
General:
· Good game overall - but extremelly hard especially
considering the random appeance of tanks and helicopters.
I had no chance to go further than the 2nd mission. Joystick
is recommended to play Operation Wolf but still... The conversion
was however well done, my 15 minutes benchmark would have
been 'I keep on playing!'.
· Solid entry in general (it does not have a clear
weak point, not even visible bugs). Smooth conversion.
· A very good remake in itself, it might have benefited
from some additional features like save and such. |
| 11
- DAEDALIAN OPUS ( Karoshi Corporation ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 53 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Good sprites (intro screen, in-between levels and
game board).
· Good graphics overall.
· Simpler than Malaika, still nice.
SFX:
· It didn't get very far but I got already annoyed
in the first levels of the game by the repetitive sound.
· The main theme loops once and again each less than
ten seconds...
· Good music.
Gameplay:
· Simple (?!), works smoothly (keyboard and joystick).
· The game concept is too brainiac, too difficult
and depending on how lucky you are placing the pieces rather
than on your actual skills or even efforts to finish a level.
· I enjoyed the puzzles very much.
Originality:
· Ported game. Yet it's remains original to my liking...
· The concept of gaming turns into having much patience.
· A very clean remake, nice, but of course not original
:)
Polish:
· Label and instructions are basic.Password to access
directly levels you got stuck in saves you from killing
yourself. Nice in-between levels animations.
· The presentation (layout, graphics, interface)
is brilliant. In general, Karoshi’s management of
MSX 1 resources looks awesome!
· Nicely polished.
General:
· You need a fresh head to play Deadalian Opus. Well
executed overall, but did drove me crazy even in the easy
levels... ok I tested it late night, so please excuse me
;-). To be serious, if you like brain-killing puzzle games,
this one is for you! Play it an hour, solve the puzzle,
note the password and continue next day.
· Brain Training, feel the fear...
· As a remake, this is very succesful. It is very
cool to puzzle like this. |
| 11
- PENGUIN CAFÉ ( MSX Café ) |
|
|
|
Game
Info/Downloads/Related links
| Crew: |
|
MSXOsaure
- Graphics and label
Jipe - Code and graphics
Pocky - Music |
| Game
genre: |
|
Hability
/ Tapper-like |
|
Game
Total Score: 53 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· A one screen action. Attention given to the sprites
of happy and unhappy clients. Diversity of clients is nice.
· The presentation of the game could have been improved.
· Limited, but very funny (Konami characters etc.)
SFX:
· Music is basic but accompanies well the bar ambiance
and the barman's urge to serve beers in time.
· The main theme is catchy but repetitive after a
short while.
· Really liked the upbeat music.
Gameplay:
· Launching drinks is not accurate and according
to instructions is a 2-step process (prepare the serve &
launch the drink), which does not seem to work accurately.
Often a one-click is sufficient to launch the drink, resulting
in a mis-launch.
· Anybody could play this game. The potential complexity
of the controls is well simplified. It gets hard probably
too early.
· Fun, but maybe not for too long.
Originality:
· Nothing alike on MSX. Though it's a tapper clone,
nice customisation with MSX alike characters given a good
atmosphere to the game.
· It’s nice to see such famous MSX characters
asking for a beer.
· Fun interpretation of the Cafe MSX idea. When I
played it the first couple of times, I found it very difficult
to judge at what height I should be to be able to throw
the beer.
Polish:
· Excellent label and instructions but in-game polish
is average. A bit more fun in the texts, more attention
to the intro screen and real levels distinction would have
been nice.
· The game does not offer any alternative apart from
what the basic gameplay engine offers.
· Nice intro.
General:
· An orginal game with a definitively good concept
and idea. However its programming in Basic shows it limits.
Though there's room for improvement, I like Penguin Café
and would have kept on playing after my 15 minutes benchmark.
· Serve beers to Cles, Wit, Lolo, SD-Snatcher, Goemon...
· Fun game, but ultimately more of an inside joke
than something I would play for hours. |
| 13
- I.N.E.R.T.I.A ( Andrea Rossetti ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Vs.
space shooting battle |
|
Game
Total Score: 51 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Overall graphics are simple, there's no crazyness...
· The graphics could have been improved.
· Pretty basic, but sufficient for this kind of game
I think.
SFX:
· No music, SFX exists but could have been more present.
· No music.
· Hardly any music, simple FX.
Gameplay:
· Just a lot of fun! It runs smoothly, there's a
lot of action!... if you like arcade multi-player shooters.
· Nice controls, but no possibility to play in single
mode. No variations after a while.
· Great with two players!
Originality:
· Kill your mate, that how to resume it! But it's
a rare 2-player action game on MSX.
· Original as a concept.
· Interesting 'bounce off wall' control, nice.
Polish:
· In-game screens are basic but I loved the Instructions
text! Label is nice as well. Customisation of speed, size
of ship etc. is a cool feature.
· Good presentation package.
· The game works nicely, but not too much polish.
Some nice options though!
General:
· If you like 15-30 minutes action from time to time
and want a challenge against a friend, this is the game
for you - but I coudn't play it for hours. A pity there's
no keyboard support nor single player support to play against
the CPU.
· Good VS shoot’m up concept.
· Good two player games are hard to find, and I like
these simple ones that just bring out the essence of the
competition. |
|
|
|
Game
Info/Downloads/Related links
| Authors: |
|
Rudi
"Lord S.M.Zett" |
|
Game
Total Score: 50 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· One screen action, nicely drawn.
· Good.
· Bright, cheerful, just right for the beez
SFX:
· It's basic but yet important, especially the change
at the 5-seconds limit.
· There is not any song apart from fanfares and the
sound is not polished enough.
· Fairly minimal.
Gameplay:
· This is a simple, entertaining game. Easy to uderstand,
easy to play. Only minus, 'cause of the Bee, you fly sometimes
a bit too fast from flower to flower.
· The user cannot adjust the sensivity of the controls.
· Controls are a bit too fast sometimes, could have
used a delay.
Originality:
· Super simple concept but lovely one. Who's the
king bee?
· Really original concept.
· Difficult to judge, but seems pretty original.
Polish:
· Average because there is only one in-game option,
no difficulty in levels, only one screen action... good
label and basic but sufficient instructions file.
· There are too many bugs. Not enough variety as
regards graphics or gameplay.
· Quite some polish with demo-like mode.
General:
· I loved it. It's a simple but well done game. At
the same time, there's room to improve it in playability.
Beezzzz are buzzing all over after 15 minutes... a nice
game to play once in a while. Would not keep me wake for
hours though.
· Original keyboard frenzy.
· Nice timewasting sort of game! |
| 15
- MECHA TAISEN ON PLANET OLDSKOOL ( Damage X ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Strategy
game |
|
Game
Total Score: 49 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Overall OK. Tanks / Robots are nice. War ground
is basic but maps are interesting. In between areas screen
is nice.
· Graphic models are very basic and few in quantity.
· Some nice mech like things, but that's about it..
SFX:
· It's fine without being fantastic. You get bored
after a while.
· The sound looks very unpolished, songs look out
of context.
· Probably the best about the game :)
Gameplay:
· Good gameplay. Some problems moving the cursor.
A pity there's no keyboard support.
· Easy and intuitive controls. It looks as if most
of the gameplay was highly based on mathematics rather than
on the skills of the player (usually basic in a strategy
game).
· Confusing start, not much in the manual to explain
strategies.
Originality:
· A typical wargame, but there are no tons on MSX.
· A strategy game for MSX 1!
· Okay interpretation of the strategy game.
Polish:
· Not bad, but lacks a bit of excitement.
· Explanation of how to play is missing, including
basics as characteristics, upgrades, etc.
· No explanation, the game did not make me want to
play it :(
General:
· It's a good turn-based strategy game. You can easily
play it for hours. Nice attention is given to enhance your
ships, options to defend, counterattack or escape from ennemy
attacks. Though it should be all about strategy, I felt
it was more a matter of having strong ships to win... but
probably in higher levels, the strategy takes over the strength.
Being a wargame, expect to play it for hours once you start
playing! How can you leave in middle of it?
· Strategy also belongs to the MSX!
· Good title, good music, but difficult to play and
enjoy. |
| 16
- BEEPERTRON ( Dioniso ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Sound
memory game |
|
Game
Total Score: 46 / 100
Bonus
points: 1 (+1)
|
|
Jury
Comments
GFX:
· Nice looking intro screen and nicely drawn synth.
· Not very good graphics.
· As nice maybe as you can get with this kind of
game
SFX:
· It's about good beeps!
· Less than average.
· Given a music game, notes might be more 'interesting'
Gameplay:
· It works fine, look well at the synth in easy-mode
and find the relevant key looking carefully at the TXT file!
The Hard mode is really hard.
· Although brave as a concept, the association of
piano keys to keyboard ones can be very messy. Very short
and no alternatives.
· Nice clean repetition game, but it reveals that
I cannot hear tones very well :)
Originality:
· Old old game concept, but it's still fun.
· Original concept.
· Funny idea.
Polish:
· Nice label and the TXT file is complete. 2 difficulty
levels adds some challenge.
· Good use of minimal resources.
· Some not very well though out – why does
the cursor start at 'difficulty' by default, I would have
expected 'play'
General:
· A simple game but well executed. Could play it
with kids for some time.
· Follow the synthe notes using your keyboard.
· I am horrible at this game! (I hope this does not
affect my judgement) |
| 17
- GRID WARS ( Emma Six ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 44 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· A big grid, your small ship, the enemy tanks and
some gem sprites all over.
· Monotonous graphics.
· Functional.
SFX:
· Beamrider like, simple but fits well the game-genre.
· Repetitive sound.
· Simple SFX only.
Gameplay:
· Good agility needed. Keys are responsive. Only
it is impossible to avoid a missile to hit you when it follows
your ship closely… no way to make a turn!
· Extremely short (after level seven, all the stage
models are repeated again with just more speed as an addition).
· I really enjoyed it for a while, but a continue
would have been nice. Pretty cool.
Originality:
· Seen elsewhere.
· Nice concept.
· I've never seen it before.
Polish:
· Everything required is there. Label and manual
are basic, in-game options are non-existent.
· Not much, but it works.
General:
· The gameplay is excellent and though it's not very
original, I enjoy playing this type of games. With a bit
of extra options polish and originality, Grid Wars would
have scored better.
· Train your reflexes.
· It got me quite excited (and I got killed many
times), I really enjoyed the frantic gameplay! |
| 18
- POINTLESS PLATFORM ( The New Image ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 38 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· What is in there? Some bricks and a jumpin' Joe...
that's all.
· Unpolished graphics.
· Okay but not too good.
SFX:
· Tu-du-lu-lu lu lu... a nice tune but tu-du-lu lu
lu...
· Nice wink to Mr Ghost in the main theme. Unpolished
sounds.
· Funny music, seems familiar
Gameplay:
· Maybe I didn't have the patience to reach the high
grounds... jump jump jump around! However, it's perfectly
playable.
· The controls are hard to use, late reaction in
general. The game is monotonous as it never changes.
· I can actually enjoy this for a while (much more
than the shooting counterpart)
Originality:
· Seen so many times... ok, it's so pointless that
it makes it a bit more original :-)
· After a while, one automatically asks themselves,
what’s the point of playing this game?.
· Pointless!
Polish:
· Allez... everything required is there!
· The game contains critical bugs (it is sometimes
impossible to continue jumping from one platform to another).
· Minimalistic as you'd expect.
General:
· Pointless to comment. No seriously, it's a really
pointless game but it provides some fun if you really have
nothing else to do. Kind of stupid game but you can get
addicted to.
· Platform: MSX. Points: 5 over 33 |
| 19
- NIGHT CITY ( Yermani Soft ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Arcade
adventure |
| Format/Size: |
|
64KB
MegaROM |
|
Game
Total Score: 36 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Ripped main characters, horizontal scroll is not
really smooth.
· Graphics are very raw in general, the rip of Cles
results unacceptable.
· The graphics remind me of some Spectrum games.
SFX:
· The only decent part of the game.
· The main theme sounds catchy at the beginning but
we can get bored of it after looping a few times.
· Interesting (too, Spectrum?) music, quite catchy.
Gameplay:
· Controls make very difficult either to fight or
run away from enemies.
· I enjoyed running around, but unfortunately had
to stop to shoot :) In many cases I could go a screen down,
but not back up again. The layout/mapping was very difficult
to understand, which made me enjoy the game less.
Originality:
· Basic storyline, nothing new.
· Poor.
· I liked the funny weird story.
Polish:
· Label and 2 language PDF manual. Instructions in
scrolling mode on intro screen.
· The progress in game looks messy.
· A manual and corresponding sticker nicely match
the opening scenes.
General:
· A poor game overall, only the music kept me going
for 15 minutes.
· Didn't work well under emulators such as openMSX,
also had some problems in the second slot in blueMSX. |
|
TOTAL
OF CANCELLED ENTRIES ( 7 ) |
|
|
|
Cyberware:
Chapter IV ~ Katarsis episode II ~
| Game
genre: |
|
Platform
Shooting Adventure |
|
|
|
|
LUX
| Game
genre: |
|
Platform-Action-Adventure-Fun-Game |
|
|
|
|
<Title:
Unknown>
| Authors: |
|
Code:
Edwin
GFX, Music, Story & Direction: Wolf_ |
| Game
genre: |
|
Platform-Adventure |
|
|
|
|
MSX
Invaders!
| Crew: |
|
RC743
- Concept, Direction, GFX
Nerlaska - Code
Dop - Music, SFX |
| Game
genre: |
|
Space
Invaders version/parody |
|
|
|
|
Speedjet
Racers
| Game
genre: |
|
Racing/Hability |
|
This is the three person jury that will rank all
MSXdev'06 entries and set the winner:
- Philip
Pera (aka msxgamesbox) is the webmaster of
the MSX Café, a large french community where users discuss
MSX related topics, and the famous site The Msx Games bOX,
where he organizes the MSXart contests and supplies
lots of information (including "The Homebrew MSX Gaming
List", that gives support to all commercial or non-commercial
amateur MSX games through history, and "The MSX Museum
bOX", a huge photo gallery covering most MSX computers
and consoles).
·
Visit MSX Café.
· Visit
The MSX Games bOX.
|
|