|
WINNER!> |
01
Monster Hunter: 77 points
02 Malaika: 71 points
03 Sudoku: 66 points
03 Traffic Jam: 66 points
05 RNFF: 61 points
06 Skate Air: 60 points
07 Los Jardines de Zee Wang Zu: 58 points
08 Pointless Shooting: 57 points
09 Word Invaders: 55 points
10 Operation Wolf: 54 points
11 Daedalian Opus: 53 points
11 Penguin Café: 53 points
13 I.N.E.R.T.I.A.: 51 points
14 BeeZ: 50 points
15 Mecha taisen: 49 points
16 Beepertron: 46 points
17 Grid Wars: 44 points
18 Pointless Platform: 38 points
19 Night City: 36 points |
|
| Each
game joining the contest, obtains a (+1) point just for participate.
The other 99 points are given by the jury: 18 points for GFX,
18 points for Music and SFX, 18 points for Gameplay, 18 points
for the Originality, and 18 for the Polish of the game. They
can rate the game add-ons (those options that enhanced the
game over the minimal config required) up to 9 points. So
18+18+18+18+18+9+1=100 points maximum per entry. |
| GAME
INFO/ JURY COMMENTS / GAME DOWNLOADS |
|
01
- MONSTER HUNTER ( Nerlaska Studio ) |
|
|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
RPG
with turn based fighting system |
| Format/Size: |
|
128KB
Konami SCC |
|
Game
Total Score: 77 / 100
Bonus
points: 3 (+1)
|
|
Jury
Comments
GFX:
· Cool graphics all over of the place, varied and
original!
· Some great graphics. Minor graphic bugs in some
map tiles.
· Cool characters and enemies, backgrounds a bit
repetetive.
SFX:
· Really nice! SCC support as well.
· Superb and original PSG music. Suspiciously similar
sound effects to Witch’s Revenge or Hinotori.
· Good music.
Gameplay:
· Really really well done, a good RPG as we haven't
seen in years.
· Long enough. Good controls. A bit monotonous after
getting all the inventory. Long and fun game as a whole,
excellent and original design of the map.
· I liked it, but random battles are always annoying
to me.
Originality:
· What's the real story line? It's probably an original
story but it's a typical RPG.
· Excellent design of the map and mazes.
· RPG style but with a twist, very extensive game.
Polish:
· All perfect. Nice covers, super comprehensive manual,
screenshots, continue option...
· Ambitious presentation package. Enough variety
of enemies. Complicated saving interface. Relevant bug in
some bosses as Minotaur or Cyclops (they do not actually
roll the dices). No alternatives after finishing the game.
Inaccurate localisation into English and too many present
bugs in the submitted version.
· Very cool manual
General:
· I am far from being a fan of RPG games but must
say Nerlaska did a great job! I loved playing Monster Hunter,
and might play it and play over again!
· The final version could be among the best 10 MSX
1 games ever.
· I managed to get stuck on my first attempt on the
way to Saul's house (screenshot) and could not move anymore...
very annoying bug! |
| 02
- MALAIKA PREHISTORIC QUEST ( Karoshi Corporation ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 71 / 100
Bonus
points: 4 (+1)
|
|
Jury
Comments
GFX:
· Just way cool, plenty variation, attention to details.
6 main stages make Malaika really enjoyable.
· Original graphics. The backgrounds may be too flat.
· Attractive opening/map, smooth scroll, very nice.
SFX:
· Nice accompanying music but can get a bit boring
through each world.
· Original music but not many songs.
· Funny music.
Gameplay:
· Almost perfect.
· Long enough. A pure old style platform. Curve of
difficulty is present in game. Includes bosses at the end.
But collecting gems does not have an actual effect in the
gameplay and there is no ability to run for Malaika... the
collision as regards gems is probably too low. Interesting
design of levels, ambitiously designed to be a long game.
· Good basic Super Mario Brothers (although that
I couldn't jump on the cannons surprised me, should have
read the manual better).
Originality:
· We all know this type of games... collect coins,
make your way through ennemies, grab options and find the
exit and defeat the boss.
· It sometimes looks too similar to Mario Bros.
· Well, what can one say.
Polish:
· All superb! Not perfect because of the TXT file
for instructions (but appreciated the nice storyline and
description of options and ennemies)
· Potentially very good if enhanced. Uninteresting
ending.
· Pretty nicely polished. Good simple choices (palette
changes, etc)
General:
· A very enjoyable game like we want to see more
often. Sleepless nights guaranteed.
· Ambitious and with potential.
· Certainly one of the best entries! |
| 03
- SUDOKU ( dvik / joyrex ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 66 / 100
Bonus
points: 1 (+1)
|
|
Jury
Comments
GFX:
· It's a Sudoku game so what to expect more than
Sudoko grids? There's some flickering on the intro screen.
· Average graphics.
· Perfectly done for this type of game.
SFX:
· Neat but better turn it off to concentrate on playing
the game.
· There could have been more songs.
· Really good music!
Gameplay:
· Play it with a keyboard. I was totally dazzled
with a joystick! Otherwise, extremelly smooth and easy controls.
· Anybody could play this game. Nothing in the game
apart from sudoku.
Originality:
· It's a sudoku game, not a new idea - but the first
game in this genre on MSX.
· A sudoku game.
· Sudoku!
Polish:
· Instructions and label are top class. In game 'c'
key is useful.
· Good adaptation as a videogame.
· Sudoku!
General:
· It's a good game - you would have bought it in
stores... now when used to play on paper it's difficult
to play it on a PC game. The 15-minute benchmark? What 15
minutes? You need HOURS to solve the puzzles!
· If you like sudoku, this is your MSX game.
· As with Traffic Jam, these small games can be translated
perfectly to the MSX1 by good coders/designers/... |
| 03
- TRAFFIC JAM ( Imanok ) |
|
|
|
Game
Info/Downloads/Related links
|
Game
Total Score: 66 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Simply clean.
· There are not many graphic themes.
· Within the restrictions of the game, very nice
graphics!
SFX:
· Nice music but somewhat repetitive from level to
level.
· Not many songs there.
· I enjoyed the tune quite a bit.
Gameplay:
· Runs very smoothly, thinking needed, a game that
suits all. A pity that texts are repetitive from week to
week.
· Everybody can play this game and have fun. It may
become monotonous and require a rest after some time.
· It's difficult to screw up the nice puzzles :)
Traffic Jam is a good game concept. The cursor control could
have been more direct and I would have enjoyed that. For
example, if the cursor is over a car, and I press right,
I want to go to the next car to the right, not to some empty
space in between. That would have made the game play faster.
Originality:
· An old concept seen elsewhere but nicely adapted
to the MSX.
· Very original concept in a videogame.
· Effort has gone into the character.
Polish:
· Very cool label, nice TXT instructions, nice in-game
texts and character-lady.
· The technical aspect looks fine.
· Good, a password save method! And a nice cover
picture too.
General:
· An entertaining game without glitches. The 15-minutes
benchmark would have been 'I keep on playing all night'!.
On the minus side, no much add-ons and playing it too much
can cause serious headaches.
· Fun game, excellent balance of difficulty and universal
enough to be played by anyone. Classic puzzle in a fancy
way for the MSX.
· Well polished adaption of a great puzzle game,
with some new features. |
| 05
- RNFF - RUNNING NAKED IN A FIELD OF FLOWERS ( Infinite
) |
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|
|
Game
Info/Downloads/Related links
| Authors: |
|
Code:
Edwin
GFX, Music, Story & Direction: Wolf_ |
|
Game
Total Score: 61 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Colourful!
· Graphics could have been improved.
· Funny!
SFX:
· It swings!
· Not many songs.
· Pretty cool actually.
Gameplay:
· Those pills are helpful, mushrooms didn't work
well on me. Sometimes a bit difficult to jump over the ennemy...
and stairs are walls, you must always walk them up!
· Very good and original design of the levels.
· Okay idea, but ladder detection should be more
forgiving!
Originality:
· LOL, it's unique in its genre.
· Weird story and nice implementation of it in the
game!
· Don't think it has been done before like this...
Polish:
· Everything is there and a nice intro storyline
to warm you up.
· Not enough testing (it is impossible to advance
from the level 12 onwards: the main character dies automatically
after starting the level-). What came after this? This game
could have had a higher rating!
· Very funny intro.
Global:
· A total MSX madness experience. The storyline makes
it all! A pity the gameplay is not all that fantastic but
if you're looking for a special experience, RNFF now!
· This game is naked, but it needs some dressing!
· Great to turn the forum inside joke into a game
like that! :) |
| 06
- SKATE AIR ( Yermani Soft ) |
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|
|
Game
Info/Downloads/Related links
| Format/Size: |
|
128KB
MegaROM |
|
Game
Total Score: 60 / 100
Bonus
points: 2 (+1)
|
|
Jury
Comments
GFX:
· Horizontal scroll is OK but the colours used in
the graphics are really hard to see or look at! Concerns
about sprites taken from another existing MSX game.
· Raw graphics in general.
· Very nicely done.
SFX:
· It's good but a bit repetitive all over.
· Few songs. Original retro method to create the
tunes.
· Cool music, very C64 like.
Gameplay:
· Skate as fast as you can, grab the flags and avoid
your enemies...
· Items and their functions make sense.
· Entertaining game, I really played it for quite
a while.
Originality:
· Seen elsewhere.
· Original and fun concept.
· I don't recognize it, but maybe?
Polish:
· Label and 2 language PDF manual. Instructions in
scrolling mode on intro screen.
· Good feeling of speed. Passing a level depends
too much on how lucky you are due to which items are spawned
(if they are).
· Good fades, nice little things.
General:
· Would the graphics and visuals and the gameplay
been better or with at least a personnal touch, I would
have liked this game more. After 15 minutes, I just could
not watch the screen anymore.
· Original racing game.
· I really missed a means to save (passwords/saves)! |
| 07
- LOS JARDINES DE ZEE WANG ZU ( Jos'B ) |
|
|
|
Game
Info/Downloads/Related links
| Author: |
|
Jose
Javier Franco Benitez (Jos'b) |
| Game
genre: |
|
Hability
game |
|
Game
Total Score: 58 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Everything looks nice, no big fantasies but nice
to see that graphics change the further you get on into
the game.
· The graphics fit ok into the game.
· Pretty bland; overlayed sprites or something similar
might have spices up the head, at least.
SFX:
· Just lovin' it. The music keeps increasing your
adrenaline even if a bit repetitive... nice end of game
music as well.
· Stylish music but just a few songs.
· Good music.
Gameplay:
· The snakes moves fast but is not always immediately
obeys when you ask him to change directions. Ouch, those
walls hurt!
· Simple and effective. No alternatives to the main
game. Controls are hard.
· Fast, responsive ...
Originality:
· Well, it's a Snake clone! A good one for sure.
· A story in a snake game!... Not really original
as a concept.
· ...but it is just snake! (and unfortunately not
Solid Snake)
Polish:
· Excellent state-of-the-art story line. Good label.
Minus: No scoring, no in-game texts... not a big lack but
would have been a nice add-on!
· Simple and effective.
· Cool first impressions, after that the game is
not so impressive
General:
· A really cool screen-1 game with excellent music.
A pity key responsiveness is not the best. To my opinion
one of the greatest Snake clones ever made on MSX. The 15
minutes benchmark? What benchmark? I'm already addict!
· A new addictive MSX game.
· After the good opening I was a bit disappointed. |
| 08
- POINTLESS SHOOTING ( The New Image ) |
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|
|
Game
Info/Downloads/Related links
| Game
genre: |
|
Pointless
Shooter |
|
Game
Total Score: 57 / 100
Bonus
points: 1 (+1)
|
|
Jury
Comments
GFX:
· The most beautiful is the intro screen.
· Good graphics.
· Okay.
SFX:
· Nice ambiance music.
· Nice music.
· Funny music, seems familiar.
Gameplay:
· Shoot shoot shoot, avoid dots (some will give points
though) that become increasingly in numbers from level to
level. Nice thing is you never die.
· This game is the proof of how a game based on a
simple code and minimal technical resources can be absolutely
fun and addictive because of a wonderful idea in the game
design stage. The use of the game is likely to be limited
to a few games unless there are two players challenging.
· Avoiding bullets is okay, but you have to fire
all the time :(
Originality:
· Shootem up, shoot'em down - no! Miss them all and
score a lot!
· Superb concept! Amazingly original. Such a concept
could be pioneer!
· Pointless!
Polish:
· Everything required. Nice intro screen and label.
· This game could have been much better if enhanced!
Eg, two players, obstacles, levels of difficulty... more
additions to the thin basis of pure fun.
· I like the appearing space invaders a lot.
General:
· The best of the 2 MSXdev'06 pointless games. There's
some fun to it, especially the ability to lose points. Score
your points in the early stages. After level 20, your points
will simply drop!. Since you never die, expect endeless
hours of play!
· One of the most original games ever. |
| 09
- WORD INVADERS ( SapphiRe Soft ) |
|
|
|
Game
Info/Downloads/Related links
| Credits: |
|
SapphiRe:
code · Makinavaja: music & testting
WYZ: music and sfx code |
| Game
genre: |
|
Keyboard
killer |
|
Game
Total Score: 55 / 100
Bonus
points: 0 (+1)
|
|
Jury
Comments
GFX:
· Like the manual said, an ASCII based game. Nothing
much to expect on the graphics side.
· The lack of graphics and variations in the music
could make the game too dry after several games.
· Minimal, but fits the | | |