WINNER!> 
01 Caos Begins – 78 points

02 BeTiled! – 74 points
02 Txupinazo! – 74 points
04 Lotus F3 – 72 points
05 Mr Mole – 60 points
06 Penguin Mind – 43 points
07 Italian Stallion – 41 points
07 Night Driver – 41 points
09 Yahtzee – 36 points
10 Crazy MSX Frenchies – 29 points
11 Bag Man – 21 points
12 Balloon City – 20 points

 


Each game joining the contest, obtains a (+1) point just for participate. The other 99 points are given by the jury: 18 points for GFX, 18 points for Music and SFX, 18 points for Gameplay, 18 points for the Originality, and 18 for the Polish of the game. They can rate the game add-ons (those options that enhanced the game over the minimal config required) up to 9 points. So 18+18+18+18+18+9+1=100 points maximum per entry.
 

 TOTAL OF ENTRIES (12)

 

1. Caos Begins

 

BEST GAME!! · Total: 78 points

BEST GFX!! Graphics/Visuals
16
 
BEST MUSICS!! Musics/SFX
16
 
Gameplay
15
 
Originality
12
 
* MOST POLISHED!! Polish
14
 
Add-ons
+4
(+1 for joining the contest)
* Shared with BeTiled!
Team/Author:
Hikaru Games
Game genre:
Action Adventure
Format/Size:
32KB ROM / 16KB RAM
Contact:
Downloads:

GFX:
· The graphics in the game are really very good, but the backgrounds are not so good.
· Excellent graphics, detailed characters.
· Can't get better than this. Graphics can be different but not better. Animated blocks and everything looks just like it should and objects fit to backround perfectly. Full points!

SFX:
· The music makes you feel like a hero in a greek legend!!!!
· The PSG melodies are awesome, very epic!
· I like the musics in this game. Different musics in different levels work all very well. Also sound effects work well.

Gameplay:
· The game has good keyboard response with a really smooth movement of the character.
· Fun to play and very challenging.
· From technical point everything works really well. Character moves feel natural right from the start. Enemy moves are interesting while still not unpredictable and there is no delay on screen change. The object handling is also interesting and challenging and the texts that appear to bottom of the screen help you just enough that you get started. Objects that you get also have real meaning. With roller skates you can move like in Blade Lords, with boots you can jump higher etc. Definately Konami quality game if we look only these things.

Unfortuntely the actual gameplay has been spoiled. Soon when you really start to play this game you will notice that map designer has had much more fun than the player will ever have. You make one wrong move and you end up going trough same screens over and over again. In early 90's game developers finally understood that monsters that respawn every time you turn your back are not actually entertaining but fustrating. This is true expecially when you are in a maze where you have no glue what you should do next, where are you or where you should go. Unfortunately this is one of the lessons that Hikaru Games have not realized.

Another thing is that this game is incredibly big while considering this is only 32KB game. This is a good thing but when you implement big game without any kind of continue possibility it is like shooting your self to leg. You can be pretty sure that when you get killed in 5th level there are no many people that just bite their lips and start running the huge maze around all over again from the start without any of the stuff they have collected. Konami realized already on early MSX years that they have to add continue to middle of level, sending ship every time to beginning of stage is just fustrating.

It really looks like typical example of game where gameplay planning is done by developers. Trust me, it's not fun to just run around beating same monsters again and again even if you know exactly what you are doing.

Now don't get me wrong here. I'm really not glad to say this because I can see how much love and time has been put to make this game happen, but it fustrates me that it is so close and still so far of being a true classic. With continue option, little more problem solving and lot less monster beating this would have made it. Now it's just yet another game that you try few times and think that you have to test again someday when you have more time.

Unfortunately good playability is a narrow line and this game has lost it.

Originality:
· Too close to Maze of Galious.
· Good story to make a game.
· Well... Running around, killing monsters, picking up stuff and using it is not very original idea. Originality in this case comes from the originally good implementation.

Polish:
· It's nice in this kind of game to tell players the game history.
· It has an introduction story.
· Yes, yes and YES! This game is really well polished, no doupt about it. When it is delivered with extremely professional looking manual, cover and back there is only one possible doom: Full points!

Add-ons:
· MSX2 palette + 50/60 Hz selection
· Emulation of MSX1 palette on MSX2 or higher
· This is because the manual really adds extra to this game and because you have done really impressive work by packing this game to 32KB.

General:
· From a coding point of view this kind of game is very complex and it costs a lot of time to make. The good music and correct graphics make this game a really good one.
· Excellent adventure game.
· This game is technically absolute masterpiece! When taking game size into consideration these words are not even enough. How ever don't think you can play it trough on real MSX without throwing your MSX out of window. Boot MSX emulator with savestates before you even start or patch your self infinite lives as I did.

2. BeTiled!

 

sharing the 2nd place with Txupinazo! · Total: 74 points

Graphics/Visuals
12
 
Musics/SFX
13
 
* BEST GAMEPLAY!! Gameplay
16
 
Originality
11
 
** MOST POLISHED!! Polish
14
 
HIGER BONUS POINTS!! Add-ons
+7
(+1 for joining the contest)
* Shared with Lotus F3
** Shared with Caos Begins

Team/Author:
Game genre:
Puzzle
Format/Size:
48KB ROM (16KB RAM)
Contact:
Comments:
SCC supported
Downloads:

GFX:
· The graphics works fine in the game and the use of various sets is good.
· Good graphics in the game and in the story.
· In game screen is good looking and tile graphics are nice. Unfortunately demo graphics and font does not appeal to me that much. It is anyway more matter of taste.

SFX:
· The intro music is very good and the SFX are good too, but it would be nice if there would be music while you are playing.
· Superb music and good effects during the game.
· All musics have good feeling and some musics are even great. During the gameplay there is no music, but sfx are ok. This might have been even good idea. Repeating music all the time may become fustrating pretty easyly.

Gameplay:
· It's a really addictive game, you can't stop playing it.
· Very addictive. Fast and smooth movement.
· The basic gameplay is good. I like that in the end the game will show where you could have done your move and if you play so that you can't continue the titles will be automatically rearranged. Because of the Arcade mode I would have added a possibility to continue after each 5 levels. I also think that the timelimit is too tight from the start. I think we have here the typical problem that developer has played his own game so much that he can't set the start dificulty low enough anymore. For beginner the game ends before he has even learned how to look the tiles.

Originality:
· I think there are too much puzzle games for MSX.
· Very original game.
· I'm not expert of tilegames, but I don't remember seeing this kind of tile game for MSX before. It is actually pretty good idea to have exact goal to get into next stage. The storyline is a bit weird with UFOs etc. but it feels messy and does not cause feeling that I have to pass to next phase to see next part of the story.

Polish:
· The intro and ending graphics are very good.
· There's a storyline in the background.
· Yes, this game is polished. Expecially I want to mention the cover that I like very much. It would have been nice to see backcover and manual with such a great graphics as well.

Add-ons:
· MSX2 palette + MSX2 SFX + SCC
· SCC music, palette changes on MSX2 and different tilesets.
· MSX2 palette support is implemented nicely. SCC is also supported.

General:
· Good intro and a very addictive play system. After level 4 the difficulty becomes incredible and makes you want to continue playing.
· I'm hooked with this game! Excellent storyline.
· It's a good title game and in the end you really feel like Hitler. :-)

2. Txupinazo!

 

sharing the 2nd place with BeTiled! · Total: 74 points

Graphics/Visuals
14
 
Musics/SFX
15
 
Gameplay
13
 
MOST ORIGINAL!! Originality
15
 
Polish
12
 
Add-ons
+4
(+1 for joining the contest)

Team/Author:
Game genre:
Action (San Fermin simulator?)
Format/Size:
32KB ROM
Contact:
Downloads:

GFX:
· The use of the colour in the graphics is incredible and the bull's graphics are really good.
· Based on "Kukuxumuxu" characters. They are very colorful and they also look funny.
· Good and fun, fit very well to the game. Some little variation could have been nice between levels.

SFX:
· The SFX are really good and the music sounds incredible.
· Excellent music for each moment of the game.
· It is easy to hear that music and effects are specially made for this game. They fit very well.

Gameplay:
· If you begin to play this game you won't be able to stop playing it.
· Fast, fast, run, run, or the bulls will cath you!!
· Gameplay is good, but simple. It carryes only first level. Adding something would have been needed... Maybe helping friend, collecting wine bottles to awoid slowing down or something like that...

Originality:
· The idea of making a San Fermin game is really very original.
· The first "encierros" of San Fermín Festival game.
· Game idea is one of a kind but in the other hand when you take the idea and graphics away the game engine is not original at all.

Polish:
· Intro screen, history introduction and calendar sheets really do this game good.
· Nothing to mention.
· Story is fun and cover is also fun, but maybe a bit messy. In this Game there is no much to polish, but the little needed has been done.

Add-ons:
· MSX2 palette + 50/60 Hz selection
· Excellent SCC Music
· MSX-Music support is nice. Banjo really sounds like banjo. :-)

General:
· This is an example of a game that's well designed with a lot of details!!!!!!
· Fast, fun and funny!!!
· Fun game, download it if you have nothing to do on your coffee break. It will entertain you well for 5 minutes.

4. Lotus F3

 

Total: 72 points

Graphics/Visuals
11
 
Musics/SFX
13
 
*BEST GAMEPLAY!! Gameplay
16
 
Originality
12
 
Polish
13
 
Add-ons
+6
(+1 for joining the contest)
* Shared with BeTiled!
Team/Author:
Game genre:
Racing
Format/Size:
128KB MegaROM
Contact:
Downloads:

GFX:
· The graphics aren't the best aspect of the game.
· Not many details on the tracks. Need more trees, houses, people, etc.
· The opening screen looks neat with animation. It is clear that it is made by MSX artist that knows the VDP limits. The championship medal looks also nice with blinking stars. During the game smooth scroll makes it impossible to make complex graphics. The in game graphics are anyway more than enough to implement good gameplay and 2 color player sprites look very clear. In menus most of the texts are also graphics. You can see that fonts are nice, clear and have custom width...

SFX:
· The game music makes you feel like you are on the road.
· Excellent music but regular sound effects.
· Music does not turn me on, but it does not bother me either. In this light the custom sound engine has not really succeeded. Sound effects are typical for this kind of game.

Gameplay:
· The control of the car is very good and, once you learn it, the gameplay is a lot of fun.
· Very addictive!!
· First I want to say that the ghost car in time trials is great! Also opponent cars give you good challenge and I must say that I love the adjustable difficulty level option. These things make this game one of these games that you just have to test "one more round". How ever I feel that the playability is a bit too oldskool. Hiting opponent or grass is like hitting a wall. All the speed is gone right away and opponent dissappears from sight. You can also take all corners with full speed and although you can hear tires slipping it has hardly any meaning. I just mean that with a little adjusted gameplay this game could have been even better. Maybe Dvik & Joyrex should have played few more games of C64 "Rally Speedway" before starting. ;) How ever I think this is best MSX1 car game released since F1-Spirit!

Originality:
· Race car games are not very original.
· Not many microcars racing games for MSX.
· Although lap records on net was already implemented first time in F-Nano 2' I think this is first MSX1 game with internet scores. The smooth scroll of this game makes this game already one of a kind. Full points.

Polish:
· The championship mode, with display of each circuit and the possibility to compete with the races of others, is a good point for this game.
· Many options.
· As we are already used to in Dvik & Joyrex productions the products are very well polished. Same goes for this game. It's hard to find anything bad to say about game polish even if you look very hard. (Ok, found finally one missing pixel from one letter "T") The games www-page is also good looking and it has similar layout to the game. Manual and sticker are simple. You can look them once and forget. Maybe possibility to look best race summarys would have been a good idea. This way you could update all your scores to www-page after playing.

Add-ons:
· MSX2 palette + SCC
· Excellent music and the online ranking is very original
· Adding SCC does not make me to like the musics any better, but it makes the sounds more rich and makes some more sense to the music. The www-page scores are really great add-on.

General:
· The first impression of this game was not very good, but after playing the second race, I can't stop playing it. It's very, very addictive.
· Racing a whole championship it's a nice experience. Brilliant music.
· Really good game.

5. Mr Mole

 

Total: 60 points

Graphics/Visuals
13
 
Musics/SFX
15
 
Gameplay
13
 
Originality
6
 
Polish
8
 
Add-ons
+4
(+1 for joining the contest)

Team/Author:
Game genre:
Breakout/Arkanoid
Format/Size:
  • 128KB ASCII8 ROM
  • 128KB KONAMI SCC ROM
Contact:
Downloads:

GFX:
· The graphics are simple, but correct. They work in the game, but more elaborate graphics would have been nice.
· Good graphics but the backgrounds are very plain.
· Graphics are simple and clear. They fit very well to the game and simple animations on blocks add the final touch that makes the game look very professional.

SFX:
· I think the music is the best point of this game, but the SFX are not so good.
· Excellent rockin' music.
· Music and effects are very good and they fit well to the game. There are not too many musics, but they are all excellent quality while still sounding traditional. After a while you may find your self whistling along.

Gameplay:
· You can play this game for hours without becoming bored.
· Fast'n fun
· It is just what you could expect. Nothing extra, but working well. Sometimes rarely you can make the ball go between block corners, but it can't be called a real problem. If you still like to play Arkanoid kind of games it is easy to recommend this version. It is a good version of this game. There are just few things that make me wonder... If you can continue with password, why not also with "F5" or something like that? Why you can't use keyboard to enter password? (AFAIK only Zemmix machines came without keyboard...)

Originality:
· It's a Arkanoid clone. I think this is a game idea often used in the video game history.
· Many break-out games. But here we play with a mole!
· This is just another Arkanoid clone. The storyline is somewhat different than we are used to in Arkanoid clones and bat is replaced with rodent, but it does not really help.

Polish:
· In this kind of game it is a good idea to insert a password system.
· It has a password system to continue playing.
· This game is very well polished. Cover is also nice and gives good impression of the game. Back cover and manual with pictures could have been nice.

Add-ons:
· Good SCC sound.
· When SCC is added music gets even better. Finally non-Konami SCC musics that really sound great!

General:
· This game is designed well, everything in the game matches perfectly. Mole is a funny character and gives a feeling of classical 80's games.
· Very fun break-out game for MSX.
· Nice version of Arkanoid with great SCC music.

6. Penguin Mind

 

Total: 43 points

Graphics/Visuals
9
 
Musics/SFX
7
 
Gameplay
9
 
Originality
11
 
Polish
5
 
Add-ons
+1
(+1 for joining the contest)

Team
Authors:
MSXosaure / Jipe
Game genre:
Frogger+Mastermind
Format/Size:
64KB ROM (ASCII 8KB mapper)
Contact:
Downloads:

GFX:
· The graphics are funny and work very well in the game.
· They look good.
· Graphics are simple but working. Somehow these cartoon style cars are even quite cute.

SFX:
· The only music of the game can become a bit boring at times.
· I can stand the music no longer than 1 minute. I hate the keys sound during the game.
· Music in this game is something you like to turn off pretty fast.

Gameplay:
· It can be a bit boring to cross the road 5 or 6 times.
· Fun at the first moments but it turns mechanical after a while.
· This game is harder than Frogger because you have to go both ways. When you add Mastermind and timelimit the game becomes really hard to play. No hard feelings, but I think I rather still play Frogger and Mastermind as different games.

Originality:
· The game is an evolution of classical Frogger, but it's too close to the original.
· Very good idea to mix two games!
· Well... I must say that I have not seen Frogger and Mastermind mixed before, but can't say this is mind blowing original idea.

Polish:
· Not applicable.
· The game lacks a continue mode.
· Box, manual and cover does not cause any feelings. They are ok, but nothing special. How to play information is also not accurate and does not give good picture of the gameplay.

Add-ons:
· This was only game with a box!

General:
· Good for mind games-loving people. Boring for others.
· Maybe something like Mastermind and Shokoban next time?

7. Italian Stallion

 

sharing the 7th place with Night Driver · Total: 41 points

Graphics/Visuals
12
 
Musics/SFX
6
 
Gameplay
6
 
Originality
8
 
Polish
8
 
Add-ons
0
(+1 for joining the contest)

Team/Author:
Impulse9
Game genre:
Arcade/Boxing simulator
Format/Size:
32KB ROM
Contact:
Comments:
Conversion of "Super Punch Out" arcade game
Downloads:

GFX:
· The character graphics are big and the transparency of the player character is good.
· Good graphics for the fighters. The screen looks very colourful.
· Graphics are very nice and expecially animation of all of the enemys and the player it self is really impressive!

SFX:
· There's no music in the game besides the intro music, which isn't good.
· Simple music but good sound effects during the game.
· Effects are not worth mentioning and music is something that should be forbitten by law! After hearing this I was thinking that I should give extra point for games that did not have music, but maybe that would have been too rude.

Gameplay:
· It's very difficult to play this game. Striking the opponent once is already a big success.
· It 's harder than hell!! Need to train everyday.
· Unfortunately it is nearly impossible to get a good touch to this game. At first it feels like player is just dancing in a swamp while being beaten up. Later you get a bit more touch, but you have to really carefully select what button you are going to press as pressing for example hit button and up/down at a same time causes nothing to happen. This is quite fustrating as opponent moves are really fast right from the start. In general this game style is all about controls and unfortunately they just don't give you a feeling that you are the one behind them.

Originality:
· It's a game based on a known Nintendo games series, and there is a lot of MSX boxing games.
· I like to see the shadow for the player. Boxing games angle should be this one.
· Not really original, but it's been way too long since we have seen last release of this kind of game on MSX.

Polish:
· The option for rematch avoids having to restart from the beginning.
· It has a continue option, very useful.
· As I already said about graphics they are really nice and they also give a polished feeling. Unfortunately the feeling is almost completely spoiled by bad coding and worse musics. When you start the game you already feel like you are in a swamp because even entering initials really needs patience. Also trying to input capital letters will cause only "X"-letters to appear. The cover is well worth looking at, but the cartridge label sucks.

General:
· It's impossible to play this game, if you strike the opponent 5 or 6 times in the match it can be said that it's a good result.
· Love boxing? Now it's your time to be a MSX champion.
· Good looking game with bad playability.

7. Night Driver

 

sharing the 7th place with Italian Stallion · Total: 41 points

Graphics/Visuals
6
 
Musics/SFX
8
 
Gameplay
9
 
Originality
7
 
Polish
9
 
Add-ons
+1
(+1 for joining the contest)

Team/Author:
Game genre:
Racing
Format/Size:
8KB ROM / 8KB RAM
Contact:
Downloads:

GFX:
· This is a game not dependent on wonderful graphics.
· Very simple graphics.
· In "Original arcade" version graphics are very close to original. Only car is missing, but it is kind of hard to say should it be there or not as in original it was literally glued to the monitor. In "MSX enhanced" mode Karoshi corporation has made a bad move. How you can add green grass and blue sky to game that is called "Night rider"??? Why not middle line, opponent cars or something like that? The car it self has plenty of the outlook of original, but it is way too small.

SFX:
· In MSX enhanced mode there is music added to the original version.
· Not many but the music during the game is fine.
· Where is the low "Hmmm" sound that motor should generate? The motor sound is barely hearable and it is related to gear instead of speed that causes it to be useless for thinking when you should change gear. where is the explosion sample when you hit the wall? Ok, there is something done on PSG but surely you could have added the original sample as well although the game would have not fitted to 8KB after that. The sound of slipping tires is completely missing. Ok, original version did not have music and that has been now fixed, but the music is nothing special.

Gameplay:
· The movement of the