1.
Caos Begins

|
|
BEST GAME!!
· Total:
78 points
| BEST
GFX!! Graphics/Visuals |
16 |
  |
| BEST
MUSICS!! Musics/SFX |
16 |
  |
| *
MOST POLISHED!! Polish |
14 |
  |
| Add-ons |
+4 |
(+1
for joining the contest) |
|
*
Shared with BeTiled!
| Team/Author: |
|
Hikaru
Games |
| Game
genre: |
|
Action
Adventure |
| Format/Size: |
|
32KB
ROM / 16KB RAM |
GFX:
· The graphics in the game are really very good,
but the backgrounds are not so good.
· Excellent graphics, detailed characters.
· Can't get better than this. Graphics can be different
but not better. Animated blocks and everything looks just
like it should and objects fit to backround perfectly. Full
points!
SFX:
· The music makes you feel like a hero in a greek
legend!!!!
· The PSG melodies are awesome, very epic!
· I like the musics in this game. Different musics
in different levels work all very well. Also sound effects
work well.
Gameplay:
· The game has good keyboard response with a really
smooth movement of the character.
· Fun to play and very challenging.
· From technical point everything works really well.
Character moves feel natural right from the start. Enemy
moves are interesting while still not unpredictable and
there is no delay on screen change. The object handling
is also interesting and challenging and the texts that appear
to bottom of the screen help you just enough that you get
started. Objects that you get also have real meaning. With
roller skates you can move like in Blade Lords, with boots
you can jump higher etc. Definately Konami quality game
if we look only these things.
Unfortuntely the actual gameplay has been spoiled. Soon
when you really start to play this game you will notice
that map designer has had much more fun than the player
will ever have. You make one wrong move and you end up going
trough same screens over and over again. In early 90's game
developers finally understood that monsters that respawn
every time you turn your back are not actually entertaining
but fustrating. This is true expecially when you are in
a maze where you have no glue what you should do next, where
are you or where you should go. Unfortunately this is one
of the lessons that Hikaru Games have not realized.
Another thing is that this game is incredibly big while
considering this is only 32KB game. This is a good thing
but when you implement big game without any kind of continue
possibility it is like shooting your self to leg. You can
be pretty sure that when you get killed in 5th level there
are no many people that just bite their lips and start running
the huge maze around all over again from the start without
any of the stuff they have collected. Konami realized already
on early MSX years that they have to add continue to middle
of level, sending ship every time to beginning of stage
is just fustrating.
It really looks like typical example of game where gameplay
planning is done by developers. Trust me, it's not fun to
just run around beating same monsters again and again even
if you know exactly what you are doing.
Now
don't get me wrong here. I'm really not glad to say this
because I can see how much love and time has been put to
make this game happen, but it fustrates me that it is so
close and still so far of being a true classic. With continue
option, little more problem solving and lot less monster
beating this would have made it. Now it's just yet another
game that you try few times and think that you have to test
again someday when you have more time.
Unfortunately
good playability is a narrow line and this game has lost
it.
Originality:
· Too close to Maze of Galious.
· Good story to make a game.
· Well... Running around, killing monsters, picking
up stuff and using it is not very original idea. Originality
in this case comes from the originally good implementation.
Polish:
· It's nice in this kind of game to tell players
the game history.
· It has an introduction story.
· Yes, yes and YES! This game is really well polished,
no doupt about it. When it is delivered with extremely professional
looking manual, cover and back there is only one possible
doom: Full points!
Add-ons:
· MSX2 palette + 50/60 Hz selection
· Emulation of MSX1 palette on MSX2 or higher
· This is because the manual really adds extra to
this game and because you have done really impressive work
by packing this game to 32KB.
General:
· From a coding point of view this kind of game is
very complex and it costs a lot of time to make. The good
music and correct graphics make this game a really good
one.
· Excellent adventure game.
· This game is technically absolute masterpiece!
When taking game size into consideration these words are
not even enough. How ever don't think you can play it trough
on real MSX without throwing your MSX out of window. Boot
MSX emulator with savestates before you even start or patch
your self infinite lives as I did. |
2.
BeTiled!

|
|
sharing
the 2nd place with Txupinazo! · Total:
74 points
| *
BEST GAMEPLAY!! Gameplay |
16 |
  |
| **
MOST POLISHED!! Polish |
14 |
  |
| HIGER
BONUS POINTS!! Add-ons |
+7 |
(+1
for joining the contest) |
|
*
Shared with Lotus F3
**
Shared with Caos Begins
| Format/Size: |
|
48KB
ROM (16KB RAM) |
GFX:
· The graphics works fine in the game and the use
of various sets is good.
· Good graphics in the game and in the story.
· In game screen is good looking and tile graphics
are nice. Unfortunately demo graphics and font does not
appeal to me that much. It is anyway more matter of taste.
SFX:
· The intro music is very good and the SFX are good
too, but it would be nice if there would be music while
you are playing.
· Superb music and good effects during the game.
· All musics have good feeling and some musics are
even great. During the gameplay there is no music, but sfx
are ok. This might have been even good idea. Repeating music
all the time may become fustrating pretty easyly.
Gameplay:
· It's a really addictive game, you can't stop playing
it.
· Very addictive. Fast and smooth movement.
· The basic gameplay is good. I like that in the
end the game will show where you could have done your move
and if you play so that you can't continue the titles will
be automatically rearranged. Because of the Arcade mode
I would have added a possibility to continue after each
5 levels. I also think that the timelimit is too tight from
the start. I think we have here the typical problem that
developer has played his own game so much that he can't
set the start dificulty low enough anymore. For beginner
the game ends before he has even learned how to look the
tiles.
Originality:
· I think there are too much puzzle games for MSX.
· Very original game.
· I'm not expert of tilegames, but I don't remember
seeing this kind of tile game for MSX before. It is actually
pretty good idea to have exact goal to get into next stage.
The storyline is a bit weird with UFOs etc. but it feels
messy and does not cause feeling that I have to pass to
next phase to see next part of the story.
Polish:
· The intro and ending graphics are very good.
· There's a storyline in the background.
· Yes, this game is polished. Expecially I want to
mention the cover that I like very much. It would have been
nice to see backcover and manual with such a great graphics
as well.
Add-ons:
· MSX2 palette + MSX2 SFX + SCC
· SCC music, palette changes on MSX2 and different
tilesets.
· MSX2 palette support is implemented nicely. SCC
is also supported.
General:
· Good intro and a very addictive play system. After
level 4 the difficulty becomes incredible and makes you
want to continue playing.
· I'm hooked with this game! Excellent storyline.
· It's a good title game and in the end you really
feel like Hitler. :-) |
2.
Txupinazo!

|
|
sharing
the 2nd place with BeTiled! · Total:
74 points
| MOST
ORIGINAL!! Originality |
15 |
  |
| Add-ons |
+4 |
(+1
for joining the contest) |
|
| Game
genre: |
|
Action
(San Fermin simulator?) |
GFX:
· The use of the colour in the graphics is incredible
and the bull's graphics are really good.
· Based on "Kukuxumuxu" characters. They
are very colorful and they also look funny.
· Good and fun, fit very well to the game. Some little
variation could have been nice between levels.
SFX:
· The SFX are really good and the music sounds incredible.
· Excellent music for each moment of the game.
· It is easy to hear that music and effects are specially
made for this game. They fit very well.
Gameplay:
· If you begin to play this game you won't be able
to stop playing it.
· Fast, fast, run, run, or the bulls will cath you!!
· Gameplay is good, but simple. It carryes only first
level. Adding something would have been needed... Maybe
helping friend, collecting wine bottles to awoid slowing
down or something like that...
Originality:
· The idea of making a San Fermin game is really
very original.
· The first "encierros" of San Fermín
Festival game.
· Game idea is one of a kind but in the other hand
when you take the idea and graphics away the game engine
is not original at all.
Polish:
· Intro screen, history introduction and calendar
sheets really do this game good.
· Nothing to mention.
· Story is fun and cover is also fun, but maybe a
bit messy. In this Game there is no much to polish, but
the little needed has been done.
Add-ons:
· MSX2 palette + 50/60 Hz selection
· Excellent SCC Music
· MSX-Music support is nice. Banjo really sounds
like banjo. :-)
General:
· This is an example of a game that's well designed
with a lot of details!!!!!!
· Fast, fun and funny!!!
· Fun game, download it if you have nothing to do
on your coffee break. It will entertain you well for 5 minutes. |
4.
Lotus F3

|
|
Total:
72 points
| *BEST
GAMEPLAY!! Gameplay |
16 |
  |
| Add-ons |
+6 |
(+1
for joining the contest) |
|
*
Shared with BeTiled!
| Format/Size: |
|
128KB
MegaROM |
GFX:
· The graphics aren't the best aspect of the game.
· Not many details on the tracks. Need more trees,
houses, people, etc.
· The opening screen looks neat with animation. It
is clear that it is made by MSX artist that knows the VDP
limits. The championship medal looks also nice with blinking
stars. During the game smooth scroll makes it impossible
to make complex graphics. The in game graphics are anyway
more than enough to implement good gameplay and 2 color
player sprites look very clear. In menus most of the texts
are also graphics. You can see that fonts are nice, clear
and have custom width...
SFX:
· The game music makes you feel like you are on the
road.
· Excellent music but regular sound effects.
· Music does not turn me on, but it does not bother
me either. In this light the custom sound engine has not
really succeeded. Sound effects are typical for this kind
of game.
Gameplay:
· The control of the car is very good and, once you
learn it, the gameplay is a lot of fun.
· Very addictive!!
· First I want to say that the ghost car in time
trials is great! Also opponent cars give you good challenge
and I must say that I love the adjustable difficulty level
option. These things make this game one of these games that
you just have to test "one more round". How ever
I feel that the playability is a bit too oldskool. Hiting
opponent or grass is like hitting a wall. All the speed
is gone right away and opponent dissappears from sight.
You can also take all corners with full speed and although
you can hear tires slipping it has hardly any meaning. I
just mean that with a little adjusted gameplay this game
could have been even better. Maybe Dvik & Joyrex should
have played few more games of C64 "Rally Speedway"
before starting. ;) How ever I think this is best MSX1 car
game released since F1-Spirit!
Originality:
· Race car games are not very original.
· Not many microcars racing games for MSX.
· Although lap records on net was already implemented
first time in F-Nano 2' I think this is first MSX1 game
with internet scores. The smooth scroll of this game makes
this game already one of a kind. Full points.
Polish:
· The championship mode, with display of each circuit
and the possibility to compete with the races of others,
is a good point for this game.
· Many options.
· As we are already used to in Dvik & Joyrex
productions the products are very well polished. Same goes
for this game. It's hard to find anything bad to say about
game polish even if you look very hard. (Ok, found finally
one missing pixel from one letter "T") The games
www-page is also good looking and it has similar layout
to the game. Manual and sticker are simple. You can look
them once and forget. Maybe possibility to look best race
summarys would have been a good idea. This way you could
update all your scores to www-page after playing.
Add-ons:
· MSX2 palette + SCC
· Excellent music and the online ranking is very
original
· Adding SCC does not make me to like the musics
any better, but it makes the sounds more rich and makes
some more sense to the music. The www-page scores are really
great add-on.
General:
· The first impression of this game was not very
good, but after playing the second race, I can't stop playing
it. It's very, very addictive.
· Racing a whole championship it's a nice experience.
Brilliant music.
· Really good game. |
5.
Mr Mole

|
|
Total:
60 points
| Add-ons |
+4 |
(+1
for joining the contest) |
|
| Game
genre: |
|
Breakout/Arkanoid |
| Format/Size: |
|
-
128KB
ASCII8 ROM
- 128KB
KONAMI SCC ROM
|
GFX:
· The graphics are simple, but correct. They work
in the game, but more elaborate graphics would have been
nice.
· Good graphics but the backgrounds are very plain.
· Graphics are simple and clear. They fit very well
to the game and simple animations on blocks add the final
touch that makes the game look very professional.
SFX:
· I think the music is the best point of this game,
but the SFX are not so good.
· Excellent rockin' music.
· Music and effects are very good and they fit well
to the game. There are not too many musics, but they are
all excellent quality while still sounding traditional.
After a while you may find your self whistling along.
Gameplay:
· You can play this game for hours without becoming
bored.
· Fast'n fun
· It is just what you could expect. Nothing extra,
but working well. Sometimes rarely you can make the ball
go between block corners, but it can't be called a real
problem. If you still like to play Arkanoid kind of games
it is easy to recommend this version. It is a good version
of this game. There are just few things that make me wonder...
If you can continue with password, why not also with "F5"
or something like that? Why you can't use keyboard to enter
password? (AFAIK only Zemmix machines came without keyboard...)
Originality:
· It's a Arkanoid clone. I think this is a game idea
often used in the video game history.
· Many break-out games. But here we play with a mole!
· This is just another Arkanoid clone. The storyline
is somewhat different than we are used to in Arkanoid clones
and bat is replaced with rodent, but it does not really
help.
Polish:
· In this kind of game it is a good idea to insert
a password system.
· It has a password system to continue playing.
· This game is very well polished. Cover is also
nice and gives good impression of the game. Back cover and
manual with pictures could have been nice.
Add-ons:
· Good SCC sound.
· When SCC is added music gets even better. Finally
non-Konami SCC musics that really sound great!
General:
· This game is designed well, everything in the game
matches perfectly. Mole is a funny character and gives a
feeling of classical 80's games.
· Very fun break-out game for MSX.
· Nice version of Arkanoid with great SCC music. |
6.
Penguin Mind

|
|
Total:
43 points
| Add-ons |
+1 |
(+1
for joining the contest) |
|
| Authors: |
|
MSXosaure
/ Jipe |
| Game
genre: |
|
Frogger+Mastermind |
| Format/Size: |
|
64KB
ROM (ASCII 8KB mapper) |
GFX:
· The graphics are funny and work very well in the
game.
· They look good.
· Graphics are simple but working. Somehow these
cartoon style cars are even quite cute.
SFX:
· The only music of the game can become a bit boring
at times.
· I can stand the music no longer than 1 minute.
I hate the keys sound during the game.
· Music in this game is something you like to turn
off pretty fast.
Gameplay:
· It can be a bit boring to cross the road 5 or 6
times.
· Fun at the first moments but it turns mechanical
after a while.
· This game is harder than Frogger because you have
to go both ways. When you add Mastermind and timelimit the
game becomes really hard to play. No hard feelings, but
I think I rather still play Frogger and Mastermind as different
games.
Originality:
· The game is an evolution of classical Frogger,
but it's too close to the original.
· Very good idea to mix two games!
· Well... I must say that I have not seen Frogger
and Mastermind mixed before, but can't say this is mind
blowing original idea.
Polish:
· Not applicable.
· The game lacks a continue mode.
· Box, manual and cover does not cause any feelings.
They are ok, but nothing special. How to play information
is also not accurate and does not give good picture of the
gameplay.
Add-ons:
· This was only game with a box!
General:
· Good for mind games-loving people. Boring for others.
· Maybe something like Mastermind and Shokoban next
time? |
7.
Italian Stallion

|
|
sharing
the 7th place with Night Driver · Total:
41 points
| Add-ons |
0 |
(+1
for joining the contest) |
|
| Game
genre: |
|
Arcade/Boxing
simulator |
| Comments: |
|
Conversion
of "Super Punch Out" arcade game
|
GFX:
· The character graphics are big and the transparency
of the player character is good.
· Good graphics for the fighters. The screen looks
very colourful.
· Graphics are very nice and expecially animation
of all of the enemys and the player it self is really impressive!
SFX:
· There's no music in the game besides the intro
music, which isn't good.
· Simple music but good sound effects during the
game.
· Effects are not worth mentioning and music is something
that should be forbitten by law! After hearing this I was
thinking that I should give extra point for games that did
not have music, but maybe that would have been too rude.
Gameplay:
· It's very difficult to play this game. Striking
the opponent once is already a big success.
· It 's harder than hell!! Need to train everyday.
· Unfortunately it is nearly impossible to get a
good touch to this game. At first it feels like player is
just dancing in a swamp while being beaten up. Later you
get a bit more touch, but you have to really carefully select
what button you are going to press as pressing for example
hit button and up/down at a same time causes nothing to
happen. This is quite fustrating as opponent moves are really
fast right from the start. In general this game style is
all about controls and unfortunately they just don't give
you a feeling that you are the one behind them.
Originality:
· It's a game based on a known Nintendo games series,
and there is a lot of MSX boxing games.
· I like to see the shadow for the player. Boxing
games angle should be this one.
· Not really original, but it's been way too long
since we have seen last release of this kind of game on
MSX.
Polish:
· The option for rematch avoids having to restart
from the beginning.
· It has a continue option, very useful.
· As I already said about graphics they are really
nice and they also give a polished feeling. Unfortunately
the feeling is almost completely spoiled by bad coding and
worse musics. When you start the game you already feel like
you are in a swamp because even entering initials really
needs patience. Also trying to input capital letters will
cause only "X"-letters to appear. The cover is
well worth looking at, but the cartridge label sucks.
General:
· It's impossible to play this game, if you strike
the opponent 5 or 6 times in the match it can be said that
it's a good result.
· Love boxing? Now it's your time to be a MSX champion.
· Good looking game with bad playability. |
7.
Night Driver

|
|
sharing
the 7th place with Italian Stallion · Total:
41 points
| Add-ons |
+1 |
(+1
for joining the contest) |
|
| Format/Size: |
|
8KB
ROM / 8KB RAM |
GFX:
· This is a game not dependent on wonderful graphics.
· Very simple graphics.
· In "Original arcade" version graphics
are very close to original. Only car is missing, but it
is kind of hard to say should it be there or not as in original
it was literally glued to the monitor. In "MSX enhanced"
mode Karoshi corporation has made a bad move. How you can
add green grass and blue sky to game that is called "Night
rider"??? Why not middle line, opponent cars or something
like that? The car it self has plenty of the outlook of
original, but it is way too small.
SFX:
· In MSX enhanced mode there is music added to the
original version.
· Not many but the music during the game is fine.
· Where is the low "Hmmm" sound that motor
should generate? The motor sound is barely hearable and
it is related to gear instead of speed that causes it to
be useless for thinking when you should change gear. where
is the explosion sample when you hit the wall? Ok, there
is something done on PSG but surely you could have added
the original sample as well although the game would have
not fitted to 8KB after that. The sound of slipping tires
is completely missing. Ok, original version did not have
music and that has been now fixed, but the music is nothing
special.
Gameplay:
· The movement of the road is very smooth.
· Real speed sensation.
· It was hard to think what I could expect from playability
before starting the game because in original game the playability
is very good but it is made with the wacky analog steering
wheel controll and H-gearbox. This is something that MSX
does not have. How ever I kept my mind open and started
the race. First thing that I noticed was that someone has
took away 3th and 4th gear! Well... ok... not that important.
The gameplay has definately something of the original Night
rider but this game is still so much different: The roads
are much more narrow, the corners are not as sharp as in
original, the car is way much smaller, you don't get same
kind of feel of speed and the tires are glued to the road.
In original game you get the feeling that you are driving
on ice after crashing, but that was gone as well. With keyboard
controll I can't expect exellent gameplay but this is not
close to original gameplay even in other categorys. Ok,
I must say that sound now a bit too tight, but this is because
I like the original game and I know it much too well because
one of these cabinets is currently burried under MSX stuff
in my fathers garage. :-)
Originality:
· It's a conversion of an Atari game in an unoriginal
genre.
· It's a faithful conversion but the idea has been
very exploited.
· Well... There are not too many this kind of car
games for MSX and it is always great to get conversion of
old classic that has not been done before... Thumbs up!
Polish:
· Possibility to choose between original game and
enhanced game is lovely for old videogames lovers.
· It has a enhanced mode specially for MSX and the
tracks flow very smoothly.
· The manual actually has really nice oldskool feeling.
I like it. Unfortunately this game is not as close to original
as I think Karoshi Corporation would have hoped us to believe.
With more accurate port points would have gone up.
Add-ons:
· It has several game configuration options.
General:
· Old ideas are always good and a good game will
always be a good game, but a MSX can produce better games.
· You can feel the real speed on your screens with
this game. A faithful conversion.
· With this simple consept it is really hard to get
good points. Maybe Karoshi Corporation realized it and therefore
did not try hard enough(?) It's kind of sad that port made
over 30 years later for more advanced platform is actually
worse than original. |
9.
Yahtzee

|
|
Total:
36 points
| Add-ons |
1 |
(+1
for joining the contest) |
|
GFX:
· The only graphics in the game are dices.
· Good graphics for this kind of game.
· Very minimalistic. It has two fonts and dices.
SFX:
· The intro music is good, but once you begin to
play there is only 2 or 3 SFX.
· Good music. Sound effects are everywhere during
the game.
· Music is just what you could expect from BASIC
play command.
Gameplay:
· It's difficult to play this game and the manual
is not sufficient.
· Very fun with three players!
· As Dvik even said him self, controls are not good.
Actually they are so far from practical that they make playing
a pain. Not only that selecting and throwing are not logical
but moving around the screen and field is also so slow that
you don't actually want to play this version for long.
Originality:
· I have never seen another game based on this dice
game.
· I haven't seen Yahtzee like this before!
· Well this game is 27 years older than MSX standard...
No major development done since then.
Polish:
· It's usefull the on game help, but it's not suficient
to play it.
· I like to see ingame instructions.
· If you try to enter name in small letters the game
will crash. :-) There is no extra material.
Add-ons:
· The three playes feature is very cool.
General:
· The big problem of this game is that author doesn't
explain in depth the rules of the game.
· Nice game for MSX. And you can play with others!
· This is just another Yahtzee version. I guess it
would have been ok as paper magazine listing in early 80's. |
10.
Crazy MSX Frenchies

|
|
Total:
29 points
| Add-ons |
0 |
(+1
for joining the contest) |
|
| Game
genre: |
|
Rapid
pairs game |
GFX:
· The intro screen isn't bad, but once you begin
the game you can only see scanned images.
· I like the faces on the cards but I not everything
else I see on the screen.
· Nice, they fit to the game. No color spill :-)
SFX:
· There's no music and only 1 SFX.
· What's sound?
· No music and very simple effect.
Gameplay:
· It's correct in the cursor movement and you can
play it without problems.
· Interesting at the first couple of plays... after
that it turns into a boring game.
· Really hard game! Little minus because you can't
move cursor same time in x & Y direction.
Originality:
· There are a lot of games based on this idea.
· MSX pairs games? Not many I think.
· Usually this game is played against opponent or
against wrong guesses so this is a bit different, but I
would not call it original. It's good idea to use MSX user's
faces.
Polish:
· Not applicable.
· An intro with characters introduction would have
been a good idea.
· Manual and cover are very simple, but Ok.
General:
· A simple game that can be coded fast and can give
us hours of fun with our MSX's.
· It could be better adding sound and different playing
modes.
· Just too simple concept to be a success. |
11.
Bag Man

|
|
Total:
21 points
| Add-ons |
0 |
(+1
for joining the contest) |
|
| Author: |
|
Andrea
Gasparrini |
GFX:
· The background is solid and monochrome. The main
character has a rather simple animation.
· The character is the best graphic in the game.
· 1982 quality. The 3-color sprite is actually nicely
animated, but unfortunately that is not quite enough to
give a full point.
SFX:
· There's no sound in the game except for SFX when
getting an item or when dying.
· No music at all and sound effects are simple.
· Argh...
Gameplay:
· The keyboard response is good, but sometimes it
is difficult to leave the stairs.
· Almost unplayable.
· No... Not in this game. You are bored even before
you finnish first stage because the only difficulty is to
get that damn sprite to move away from ladders. Then you
hope that maybe even different colors or some reason to
see the next stage, but no... there is no reason. There
is 9 levels and then it just loops. Idea is that you should
find the correct order to collect the bags, but it is just
not fun.
Originality:
· The game is mainly a puzzle game, it reminds me
of Boulderdash games.
· I've seen games like this but Bag Man is the "official"
conversion to MSX.
· Hmmm... No.
Polish:
· Not applicable.
· Too many bugs in the game.
· No.
General:
· This game could gain a lot with more elaborate
graphics and some music, because the game idea isn't bad.
· Not very good conversion and not even a good game.
Need to be polished out.
· ... and way too simple. |
12.
Balloon City

|
|
BEST
SHOOTER!!
· Total:
20 points
| Add-ons |
0 |
(+1
for joining the contest) |
|
| Author: |
|
Andrea
Gasparrini |
GFX:
· Sprites are monochrome and the display is visibly
being drawn by BASIC commands in stead of using invisible
screen.
· Very, very simple sprites.
· Very basic, font is bold and balloons look like
hexagons.
SFX:
· There's no music and only 2 SFX.
· I hate the keys sound!!!
· No music. Sound effects are really basic.
Gameplay:
· The game can be played without problem, but it's
not very addictive.
· It's boring from the very first moment.
· 3x speed would be nice, only one bullet at a time,
round is just a counter with no meaning, always just two
rows of balloons, ship has same speed as enemy. It's easy
to say that this game has no gameplay.
Originality:
· It's based on the legendary Space Invaders.
· Balloons attacking the City? Maybe, but the idea
of the game is very old.
· Nothing new.
Polish:
· Not applicable.
· Nothing to talk about.
· No extra material.
General:
· It's a simple game and a bit boring. If the enemy
ships fire faster or move in vertical direction this game
could be better.
· Boring, boring, boring. A pointless shooting game.
· This game is extremely retro. This was anyway first
entry to MSXdev'07 contest. Bold font is done on ML... continue
to that way. |
|
|
|
Goonies:
The Movie
| Members: |
|
RC743
/ Darth Fistro |
| Comments: |
|
Game
based on The Goonies but with brand new graphics,
musics and storyline!. |
|
|
|
|
Sphere
Redux
| Format/Size: |
|
32KB
ROM (8KB RAM) |
|
|
|
|
Mystic
Swords
| Game
genre: |
|
Arcade/Shooter |
|
This
is the three person jury that will rank all MSXdev'07 entries
and set the winner:
- Timo
Soilamaa (aka NYYRIKKI) is a well known
finnish MSX developer known for his Brainfuck compiler
and the KSS player for MSX amongst tons of MSX and PC
tools and demos, like his amazing Dragon's Lair demo for
MSX2 or Diary, the MRC's Bounce Challenge winning program.
· Visit
NYYRIKII's personal website
- Roberto
Vargas (aka k0ga) is a member of the
MSX development team The New Image. He is known
for some awesome MSX projects such as a stunning MSX2
RPG engine or for his excellent reverse engineering works
as the MicroCabin Sound Driver and the Animecha Animation
Player.
·
Visit The
New Image's website
- José
Andrés Gil (aka Konamito) is
the webmaster of Konamito.com, a famous spanish MSX website,
where users can check lots of news, download, review and
rate a huge variety of MSX games and discuss about MSX
related topics into its forum boards.
·
Visit
Konamito.com
|
MSXdev'07
GENERAL CONTEST
- SUNRISE
CF ATA-IDE + 200 euro
Description:
main prize set for the best MSXdev'07 game by the MSXDEV
Team
Decision: MSXdev'07 jury

*
The package does not include CF cards.
|
Check
the rules over here to learn about how
to set a prize on MSXdev'07!.
1.
KONAMITO.COM - A Konamito.com T-shirt for the best shooter game
Sponsor:
Konamito.com
e-mail: webmaster@konamito.com
Prize: Konamito.com T-shirt
Description: prize set for the best MSXdev'07 shooter game
Decision: MSXdev'07 jury

2.
LUPPIE.NET - 1 year webhosting for the game with the best music
Sponsor:
Luppie.NET
e-mail: sales@luppie.net
Prize: 1 year webhosting (check for details below)
Description: prize set for the MSXdev'07 game with the best
music
Decision: MSXdev'07 jury

This 1 year of free Luppie.NET webhosting features:
- Apache/PHP/MySQL
- 1Gb
data traffic
- 250Mb
webspace
- 1
Domain name (limited to .com, .net, .org or .nl)
- 5
sub-Domains
- 10
e-Mail accounts
- 10
e-Mail forwarders
- 3
MySQL Databases
- 1
FTP account
- CGI
Access
3.
nerlaska studio - 3x "Dracula Twins" PC CD-ROM game
for the best music/best gfx/best game
Sponsor:
nerlaska
studio
e-mail: alberto@nerlaska.com
Prize: 3x "Dracula Twins" PC CD-ROM game
Description: 1 original PC game for the best game, best gfx
and best music.
Decision: MSXdev'07 jury

|