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Welcome to the MSXdev'09 game contest |
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Game format specs |
All the games should be 100% compatible with this MSX configuration, that is defined as follows:
Therefore the games will be tested and evaluated using this configuration. Other compatibility tests will be performed in different configurations, including MSX, MSX2, MSX2+ and Turbo-R computers. The games should work perfectly in any MSX compliant machine with the amount of RAM needed to run the game. If a game does not run properly in all MSX generations, its score will be penalised in accordance to the importance of the detected issues or even disqualified. Those issues won't be a task of the jury, whose only will judge full compatible MSX games, but for the organization to accept or not a game with compatibility problems or ask for a fix to the authors. In addition, it is also allowed to make use of other additional MSX hardware or facilities included in newer generations, such as SCC, SCC+, MSX-Music, MSX-Audio or Moonsound music, or V9938, V9958 or GFX9000 graphics, Z80H, R800, disk drive, etcetera. Those additions won't be taken into account when determining the final quality of the game. As a example, if a game requires SCC to play music it will be judged as if it has no music at all: or, as another example, if a game features MSX-MUSIC and PSG music, only PSG music will be judged. The maximum size for the games will be 128 KB although smaller games are allowed. The following list are the only allowed mappers: konami without SCC, konami with SCC, ASCII 8KB and ASCII 16KB. Those are the most common MegaROM mappers, but still we think it is interesting to define the allowed mappers in order not to get games that could have severe uncompatibilities with existing hardware such as flash ROMs. For more information about these mappers, please check this technical document. These
ROM files can be developed using any programming language.
There are no requirements here, but of course assembler is strongly
recommended. Other compiled and/or interpreted languages are perfectly
admissible. MSX BASIC can be used as well, when converted into a MSX
ROM. Besides this, all the games MUST be accompanied by the required game instructions written in english and a high-resolution cartridge full-colour sticker. Although every entry must be sent with both manual and sticker, this material won't be taken in account when judging the game. |
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Important Dates |
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Jury selection process |
The final list of members will be communicated at the given date. Their final decision about the MSXdev'09 games will be accepted without reserves by all the contestants. In case of doubt, the jury is free to interpret these rules. As
it is logic, jury members cannot present games to the contest. If there
is any conflict of interests between a jury member and a participant,
that member will not be allowed to give her or his opinion on that game
or games. |
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Prices / Sponsorship |
Sponsor:
The MSXDEV Team In
this example, the sponsor has decided that he wants to reward the best
game of the contest, but he might want to reward the best RPG or the
best shooter because he specially likes shoot'em-ups. So he has set
a prize, a description and how the decision will be made. |
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Registering a project |
It will be included in the project list in the next update. By doing so, the group or individuals that owe the project are explicitly accepting MSXdev'09 rules. These include the following:
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MSXdev information and updates |
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Acknowledgements |
The MSXDEV Team |
This
website © 2006/09 The MSXDEV Team |
You
can contact the MSXDEV Team sending us an email here
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