Building limaribu

     Limaribu is written to be compiled with  the  HiTech  C
compiler   for   cp/m,   which   can   be   obtained    from
http://www.htsoft.com/products/compilers/CPM.php and can run
under MSXDOS or MSXDOS-2.  In  addition  you  probably  need
Arnold Metselaars library fixes, which can be obtained  from
http://msxbanzai.tni.nl/dev/software.html

     To  use  the  automated  build  system  you  also  need
MSXDOS-2, CC and MAKE, MSXDOS-2 normally comes with  a  mass
storage  interface  for  msx,  while  the  latter  two   are
available from http://msxbanzai.tni.nl/dev/software.html

     When you have everything installed,  the  command  make
should  be  enough  to  rebuild  limaribu.   Limaribu   uses
precomputed tables  to  compute  tyhe  moves  by  a  machine
opponent. If you decide to change the rules of the game  you
will have to regenerate tabmain.as  and  boom.as  using  the
other    limaribu    source    package    available     from
http://msxdev.msxblue.com/ Of course you will have  to  port
your rule changes to that other  package  as  well  to  keep
things in sync. You could regenerate the precomputed  tables
on an msx, but using a faster computer can save you  several
days.

     The  game  binary  will  be  created  with   the   name
limaribu.com and can be run either directly from the  msxdos
prompt or by treating it as a rom  image.  If  the  game  is
started from the msxdos prompt you can return to  msxdos  by
pressing esc in the main menu. 

     The program mersec.com is similar to link.com, it lacks
the possibilty to use  library  files,  but  allows  greater
control over  the  placement  of  program  sections  in  the
generated binary file.
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